From 64961430223850e1851cff6e4b5ebc60f2c9ec29 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Wed, 27 Nov 2019 23:58:22 +0300 Subject: Shadow/blood fade and scale fix --- src/render/Shadows.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render') diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 5b6bb976..1d100d4d 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1516,11 +1516,11 @@ CShadows::UpdatePermanentShadows(void) aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; else { - if ( timePassed >= (aPermanentShadows[i].m_nLifeTime*(1-(1/4))) ) + if ( timePassed >= (aPermanentShadows[i].m_nLifeTime * 3 / 4) ) { // timePassed == 0 -> 4 // timePassed == aPermanentShadows[i].m_nLifeTime -> 0 - float fMult = 1.0f - (timePassed - (aPermanentShadows[i].m_nLifeTime*(1-(1/4)))) / (aPermanentShadows[i].m_nLifeTime / 4); + float fMult = 1.0f - float(timePassed - (aPermanentShadows[i].m_nLifeTime * 3 / 4)) / (aPermanentShadows[i].m_nLifeTime / 4); StoreStaticShadow((uint32)&aPermanentShadows[i], aPermanentShadows[i].m_nType, -- cgit v1.2.3