From d0404cbdb77bd82abf578ce28093990db94743f2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 18:19:32 +0300 Subject: render -> renderer (original name) --- src/render/SpecialFX.cpp | 1194 ---------------------------------------------- 1 file changed, 1194 deletions(-) delete mode 100644 src/render/SpecialFX.cpp (limited to 'src/render/SpecialFX.cpp') diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp deleted file mode 100644 index 6d96d21a..00000000 --- a/src/render/SpecialFX.cpp +++ /dev/null @@ -1,1194 +0,0 @@ -#include "common.h" - -#include "SpecialFX.h" -#include "RenderBuffer.h" -#include "Timer.h" -#include "Sprite.h" -#include "Font.h" -#include "Text.h" -#include "TxdStore.h" -#include "FileMgr.h" -#include "FileLoader.h" -#include "Timecycle.h" -#include "Lights.h" -#include "ModelIndices.h" -#include "VisibilityPlugins.h" -#include "World.h" -#include "PlayerPed.h" -#include "Particle.h" -#include "Shadows.h" -#include "General.h" -#include "Camera.h" -#include "Shadows.h" -#include "main.h" - -RwIm3DVertex StreakVertices[4]; -RwImVertexIndex StreakIndexList[12]; - -RwIm3DVertex TraceVertices[6]; -RwImVertexIndex TraceIndexList[12]; - - -void -CSpecialFX::Init(void) -{ - CBulletTraces::Init(); - - RwIm3DVertexSetU(&StreakVertices[0], 0.0f); - RwIm3DVertexSetV(&StreakVertices[0], 0.0f); - RwIm3DVertexSetU(&StreakVertices[1], 1.0f); - RwIm3DVertexSetV(&StreakVertices[1], 0.0f); - RwIm3DVertexSetU(&StreakVertices[2], 0.0f); - RwIm3DVertexSetV(&StreakVertices[2], 0.0f); - RwIm3DVertexSetU(&StreakVertices[3], 1.0f); - RwIm3DVertexSetV(&StreakVertices[3], 0.0f); - - StreakIndexList[0] = 0; - StreakIndexList[1] = 1; - StreakIndexList[2] = 2; - StreakIndexList[3] = 1; - StreakIndexList[4] = 3; - StreakIndexList[5] = 2; - StreakIndexList[6] = 0; - StreakIndexList[7] = 2; - StreakIndexList[8] = 1; - StreakIndexList[9] = 1; - StreakIndexList[10] = 2; - StreakIndexList[11] = 3; - - RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255); - RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255); - RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255); - RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255); - RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255); - RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255); - RwIm3DVertexSetU(&TraceVertices[0], 0.0); - RwIm3DVertexSetV(&TraceVertices[0], 0.0); - RwIm3DVertexSetU(&TraceVertices[1], 1.0); - RwIm3DVertexSetV(&TraceVertices[1], 0.0); - RwIm3DVertexSetU(&TraceVertices[2], 0.0); - RwIm3DVertexSetV(&TraceVertices[2], 0.5); - RwIm3DVertexSetU(&TraceVertices[3], 1.0); - RwIm3DVertexSetV(&TraceVertices[3], 0.5); - RwIm3DVertexSetU(&TraceVertices[4], 0.0); - RwIm3DVertexSetV(&TraceVertices[4], 1.0); - RwIm3DVertexSetU(&TraceVertices[5], 1.0); - RwIm3DVertexSetV(&TraceVertices[5], 1.0); - - TraceIndexList[0] = 0; - TraceIndexList[1] = 2; - TraceIndexList[2] = 1; - TraceIndexList[3] = 1; - TraceIndexList[4] = 2; - TraceIndexList[5] = 3; - TraceIndexList[6] = 2; - TraceIndexList[7] = 4; - TraceIndexList[8] = 3; - TraceIndexList[9] = 3; - TraceIndexList[10] = 4; - TraceIndexList[11] = 5; - - CMotionBlurStreaks::Init(); - CBrightLights::Init(); - CShinyTexts::Init(); - CMoneyMessages::Init(); - C3dMarkers::Init(); -} - -RwObject* -LookForBatCB(RwObject *object, void *data) -{ - static CMatrix MatLTM; - - if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){ - MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object))); - CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f); - CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f); - CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2); - } - return nil; -} - -void -CSpecialFX::Update(void) -{ - CMotionBlurStreaks::Update(); - CBulletTraces::Update(); - - if(FindPlayerPed() && - FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && - FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){ -#ifdef PED_SKIN - if(IsClumpSkinned(FindPlayerPed()->GetClump())){ - LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); - }else -#endif - RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); - } -} - -void -CSpecialFX::Shutdown(void) -{ - C3dMarkers::Shutdown(); -} - -void -CSpecialFX::Render(void) -{ - PUSH_RENDERGROUP("CSpecialFX::Render"); - CMotionBlurStreaks::Render(); - CBulletTraces::Render(); - CBrightLights::Render(); - CShinyTexts::Render(); - CMoneyMessages::Render(); -#ifdef NEW_RENDERER - if(!(gbNewRenderer && FredIsInFirstPersonCam())) -#endif - C3dMarkers::Render(); - POP_RENDERGROUP(); -} - -CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS]; - -void -CRegisteredMotionBlurStreak::Update(void) -{ - int i; - bool wasUpdated; - bool lastWasUpdated = false; - for(i = 2; i > 0; i--){ - m_pos1[i] = m_pos1[i-1]; - m_pos2[i] = m_pos2[i-1]; - m_isValid[i] = m_isValid[i-1]; - wasUpdated = true; - if(!lastWasUpdated && !m_isValid[i]) - wasUpdated = false; - lastWasUpdated = wasUpdated; - } - m_isValid[0] = false; - if(!wasUpdated) - m_id = 0; -} - -void -CRegisteredMotionBlurStreak::Render(void) -{ - int i; - int a1, a2; - for(i = 0; i < 2; i++) - if(m_isValid[i] && m_isValid[i+1]){ - a1 = (255/3)*(3-i)/3; - RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1); - RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1); - a2 = (255/3)*(3-(i+1))/3; - RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2); - RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2); - RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z); - RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z); - RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z); - RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z); - LittleTest(); - if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){ - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12); - RwIm3DEnd(); - } - } -} - -void -CMotionBlurStreaks::Init(void) -{ - int i; - for(i = 0; i < NUMMBLURSTREAKS; i++) - aStreaks[i].m_id = 0; -} - -void -CMotionBlurStreaks::Update(void) -{ - int i; - for(i = 0; i < NUMMBLURSTREAKS; i++) - if(aStreaks[i].m_id != 0) - aStreaks[i].Update(); -} - -void -CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) -{ - int i; - for(i = 0; i < NUMMBLURSTREAKS; i++){ - if(aStreaks[i].m_id == id){ - // Found a streak from last frame, update - aStreaks[i].m_red = r; - aStreaks[i].m_green = g; - aStreaks[i].m_blue = b; - aStreaks[i].m_pos1[0] = p1; - aStreaks[i].m_pos2[0] = p2; - aStreaks[i].m_isValid[0] = true; - return; - } - } - // Find free slot - for(i = 0; aStreaks[i].m_id != 0; i++) - if(i == NUMMBLURSTREAKS-1) - return; - // Create a new streak - aStreaks[i].m_id = id; - aStreaks[i].m_red = r; - aStreaks[i].m_green = g; - aStreaks[i].m_blue = b; - aStreaks[i].m_pos1[0] = p1; - aStreaks[i].m_pos2[0] = p2; - aStreaks[i].m_isValid[0] = true; - aStreaks[i].m_isValid[1] = false; - aStreaks[i].m_isValid[2] = false; -} - -void -CMotionBlurStreaks::Render(void) -{ - bool setRenderStates = false; - int i; - for(i = 0; i < NUMMBLURSTREAKS; i++) - if(aStreaks[i].m_id != 0){ - if(!setRenderStates){ - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATEFOGCOLOR, - (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255)); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); - setRenderStates = true; - } - aStreaks[i].Render(); - } - if(setRenderStates){ - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); - } -} - - -CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES]; - -void CBulletTraces::Init(void) -{ - for (int i = 0; i < NUMBULLETTRACES; i++) - aTraces[i].m_bInUse = false; -} - -void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget) -{ - int index; - for (index = 0; index < NUMBULLETTRACES; index++) { - if (!aTraces[index].m_bInUse) - break; - } - if (index == NUMBULLETTRACES) - return; - aTraces[index].m_vecCurrentPos = *vecStart; - aTraces[index].m_vecTargetPos = *vecTarget; - aTraces[index].m_bInUse = true; - aTraces[index].m_framesInUse = 0; - aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32; -} - -void CBulletTraces::Render(void) -{ - for (int i = 0; i < NUMBULLETTRACES; i++) { - if (!aTraces[i].m_bInUse) - continue; - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); -#ifdef FIX_BUGS - // Raster has no transparent pixels so it relies on the raster format having alpha - // to turn on blending. librw image conversion might get rid of it right now so let's - // just force it on. - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); -#endif - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex)); - CVector inf = aTraces[i].m_vecCurrentPos; - CVector sup = aTraces[i].m_vecTargetPos; - CVector center = (inf + sup) / 2; - CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf)); - width.Normalise(); - width /= 20; - uint8 intensity = aTraces[i].m_lifeTime; - for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++) - RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF); - RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z); - RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z); - RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z); - LittleTest(); - if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); - RwIm3DEnd(); - } - } - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); -} - -void CBulletTraces::Update(void) -{ - for (int i = 0; i < NUMBULLETTRACES; i++) { - if (aTraces[i].m_bInUse) - aTraces[i].Update(); - } -} - -void CBulletTrace::Update(void) -{ - if (m_framesInUse == 0) { - m_framesInUse++; - return; - } - if (m_framesInUse > 60) { - m_bInUse = false; - return; - } - CVector diff = m_vecCurrentPos - m_vecTargetPos; - float remaining = diff.Magnitude(); - if (remaining > 0.8f) - m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff; - else - m_bInUse = false; - if (--m_lifeTime == 0) - m_bInUse = false; - m_framesInUse++; -} - -RpAtomic * -MarkerAtomicCB(RpAtomic *atomic, void *data) -{ - *(RpAtomic**)data = atomic; - return atomic; -} - -bool -C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) -{ - m_nIdentifier = identifier; - - m_Matrix.SetUnity(); - - RpAtomic *origAtomic; - origAtomic = nil; - RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic); - - RpAtomic *atomic = RpAtomicClone(origAtomic); - RwFrame *frame = RwFrameCreate(); - RpAtomicSetFrame(atomic, frame); - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); - - RpGeometry *geometry = RpAtomicGetGeometry(atomic); - RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); - - m_pAtomic = atomic; - m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); - m_pMaterial = RpGeometryGetMaterial(geometry, 0); - m_fSize = fSize; - m_fStdSize = m_fSize; - m_Color.red = r; - m_Color.green = g; - m_Color.blue = b; - m_Color.alpha = a; - m_nPulsePeriod = pulsePeriod; - m_fPulseFraction = pulseFraction; - m_nRotateRate = rotateRate; - m_nStartTime = CTimer::GetTimeInMilliseconds(); - m_nType = type; - return m_pAtomic != nil; -} - -void -C3dMarker::DeleteMarkerObject() -{ - RwFrame *frame; - - m_nIdentifier = 0; - m_nStartTime = 0; - m_bIsUsed = false; - m_nType = MARKERTYPE_INVALID; - - frame = RpAtomicGetFrame(m_pAtomic); - RpAtomicDestroy(m_pAtomic); - RwFrameDestroy(frame); - m_pAtomic = nil; -} - -void -C3dMarker::Render() -{ - if (m_pAtomic == nil) return; - - RpMaterialSetColor(m_pMaterial, &m_Color); - - m_Matrix.UpdateRW(); - - CMatrix matrix; - matrix.Attach(m_Matrix.m_attachment); - matrix.Scale(m_fSize); - matrix.UpdateRW(); - - RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic)); - SetBrightMarkerColours(m_fBrightness); - if (m_nType != MARKERTYPE_ARROW) - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RpAtomicRender(m_pAtomic); - if (m_nType != MARKERTYPE_ARROW) - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - ReSetAmbientAndDirectionalColours(); -} - -C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS]; -int32 C3dMarkers::NumActiveMarkers; -RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES]; - -void -C3dMarkers::Init() -{ - for (int i = 0; i < NUM3DMARKERS; i++) { - m_aMarkerArray[i].m_pAtomic = nil; - m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID; - m_aMarkerArray[i].m_bIsUsed = false; - m_aMarkerArray[i].m_nIdentifier = 0; - m_aMarkerArray[i].m_Color.red = 255; - m_aMarkerArray[i].m_Color.green = 255; - m_aMarkerArray[i].m_Color.blue = 255; - m_aMarkerArray[i].m_Color.alpha = 255; - m_aMarkerArray[i].m_nPulsePeriod = 1024; - m_aMarkerArray[i].m_nRotateRate = 5; - m_aMarkerArray[i].m_nStartTime = 0; - m_aMarkerArray[i].m_fPulseFraction = 0.25f; - m_aMarkerArray[i].m_fStdSize = 1.0f; - m_aMarkerArray[i].m_fSize = 1.0f; - m_aMarkerArray[i].m_fBrightness = 1.0f; - m_aMarkerArray[i].m_fCameraRange = 0.0f; - } - NumActiveMarkers = 0; - int txdSlot = CTxdStore::FindTxdSlot("particle"); - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(txdSlot); - CFileMgr::ChangeDir("\\"); - m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff"); - m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff"); - CTxdStore::PopCurrentTxd(); -} - -void -C3dMarkers::Shutdown() -{ - for (int i = 0; i < NUM3DMARKERS; i++) { - if (m_aMarkerArray[i].m_pAtomic != nil) - m_aMarkerArray[i].DeleteMarkerObject(); - } - - for (int i = 0; i < NUMMARKERTYPES; i++) { - if (m_pRpClumpArray[i] != nil) - RpClumpDestroy(m_pRpClumpArray[i]); - } -} - -void -C3dMarkers::Render() -{ - NumActiveMarkers = 0; - ActivateDirectional(); - for (int i = 0; i < NUM3DMARKERS; i++) { - if (m_aMarkerArray[i].m_bIsUsed) { - if (m_aMarkerArray[i].m_fCameraRange < 120.0f) - m_aMarkerArray[i].Render(); - NumActiveMarkers++; - m_aMarkerArray[i].m_bIsUsed = false; - } else if (m_aMarkerArray[i].m_pAtomic != nil) { - m_aMarkerArray[i].DeleteMarkerObject(); - } - } -} - -C3dMarker * -C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) -{ - C3dMarker *pMarker; - - pMarker = nil; - float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y)); - - if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil; - - for (int i = 0; i < NUM3DMARKERS; i++) { - if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) { - pMarker = &m_aMarkerArray[i]; - break; - } - } - - if (pMarker == nil) { - for (int i = 0; i < NUM3DMARKERS; i++) { - if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) { - pMarker = &m_aMarkerArray[i]; - break; - } - } - } - - if (pMarker == nil && type == MARKERTYPE_ARROW) { - for (int i = 0; i < NUM3DMARKERS; i++) { - if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) { - pMarker = &m_aMarkerArray[i]; - break; - } - } - - if (pMarker != nil) - pMarker->m_nType = MARKERTYPE_INVALID; - } - - if (pMarker == nil) return pMarker; - - pMarker->m_fCameraRange = dist; - if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) { - if (type == MARKERTYPE_ARROW) { - if (dist < 25.0f) { - if (dist > 5.0f) - pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f; - else - pMarker->m_fStdSize = size - 0.3f * size; - } else { - pMarker->m_fStdSize = size; - } - } else if (type == MARKERTYPE_CYLINDER) { - if (dist < size + 12.0f) { - if (dist > size + 1.0f) - pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; - else - pMarker->m_Color.alpha = (float)a * 0.3f; - } else { - pMarker->m_Color.alpha = a; - } - } - float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod); - pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin; - - if (type == MARKERTYPE_ARROW) { - pos.z += 0.25f * pMarker->m_fStdSize * someSin; - } else if (type == MARKERTYPE_0) { - if (someSin > 0.0f) - pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a; - else - pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a; - } - if (pMarker->m_nRotateRate) { - CVector pos = pMarker->m_Matrix.GetPosition(); - pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep())); - pMarker->m_Matrix.GetPosition() = pos; - } - if (type == MARKERTYPE_ARROW) - pMarker->m_Matrix.GetPosition() = pos; - pMarker->m_bIsUsed = true; - return pMarker; - } - - if (pMarker->m_nIdentifier != 0) - pMarker->DeleteMarkerObject(); - - pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate); - if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) { - float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); - if (z != 0.0f) - pos.z = z - 0.05f * size; - } - pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z); - if (type == MARKERTYPE_2) { - pMarker->m_Matrix.RotateX(PI); - pMarker->m_Matrix.GetPosition() = pos; - } - pMarker->m_Matrix.UpdateRW(); - if (type == MARKERTYPE_ARROW) { - if (dist < 25.0f) { - if (dist > 5.0f) - pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f; - else - pMarker->m_fStdSize = size - 0.3f * size; - } else { - pMarker->m_fStdSize = size; - } - } else if (type == MARKERTYPE_CYLINDER) { - if (dist < size + 12.0f) { - if (dist > size + 1.0f) - pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; - else - pMarker->m_Color.alpha = (float)a * 0.3f; - } else { - pMarker->m_Color.alpha = a; - } - } - pMarker->m_bIsUsed = true; - return pMarker; -} - -void -C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) -{ - PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1); - PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2); - PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1); -} - - -void -C3dMarkers::Update() -{ -} - - -#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this -#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two -#define CARLIGHTS_MAX_DIST (30.0f) -#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights - -int CBrightLights::NumBrightLights; -CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS]; - -void -CBrightLights::Init(void) -{ - NumBrightLights = 0; -} - -void -CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front, - uint8 type, uint8 red, uint8 green, uint8 blue) -{ - if(NumBrightLights >= NUMBRIGHTLIGHTS) - return; - - aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude(); - if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST) - return; - - aBrightLights[NumBrightLights].m_pos = pos; - aBrightLights[NumBrightLights].m_up = up; - aBrightLights[NumBrightLights].m_side = side; - aBrightLights[NumBrightLights].m_front = front; - aBrightLights[NumBrightLights].m_type = type; - aBrightLights[NumBrightLights].m_red = red; - aBrightLights[NumBrightLights].m_green = green; - aBrightLights[NumBrightLights].m_blue = blue; - - NumBrightLights++; -} - -static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f }; -static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f }; -static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f }; -static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f }; -static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f }; -static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; -static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; -static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f }; -static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f }; -static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f }; -static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f }; -static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; -static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; -static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f }; -static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f }; -static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f }; -static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 }; -static RwImVertexIndex CubeIndices[12*3] = { - 0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5, - 2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5, - 6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5 -}; - -void -CBrightLights::Render(void) -{ - int i, j; - CVector pos; - - if(NumBrightLights == 0) - return; - - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - TempBufferVerticesStored = 0; - TempBufferIndicesStored = 0; - - for(i = 0; i < NumBrightLights; i++){ - if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40) - RenderOutGeometryBuffer(); - - int r, g, b, a; - float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f; - switch(aBrightLights[i].m_type){ - case BRIGHTLIGHT_TRAFFIC_GREEN: - r = flicker; g = 255; b = flicker; - break; - case BRIGHTLIGHT_TRAFFIC_YELLOW: - r = 255; g = 128; b = flicker; - break; - case BRIGHTLIGHT_TRAFFIC_RED: - r = 255; g = flicker; b = flicker; - break; - - case BRIGHTLIGHT_FRONT_LONG: - case BRIGHTLIGHT_FRONT_SMALL: - case BRIGHTLIGHT_FRONT_BIG: - case BRIGHTLIGHT_FRONT_TALL: - r = 255; g = 255; b = 255; - break; - - case BRIGHTLIGHT_REAR_LONG: - case BRIGHTLIGHT_REAR_SMALL: - case BRIGHTLIGHT_REAR_BIG: - case BRIGHTLIGHT_REAR_TALL: - r = 255; g = flicker; b = flicker; - break; - - case BRIGHTLIGHT_SIREN: - r = aBrightLights[i].m_red; - g = aBrightLights[i].m_green; - b = aBrightLights[i].m_blue; - break; - } - - if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) - a = 255; - else - a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST)); - // fade car lights down to 31 as they come near - if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){ - if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST) - a = 31; - else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST) - a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST)); - } - - switch(aBrightLights[i].m_type){ - case BRIGHTLIGHT_TRAFFIC_GREEN: - case BRIGHTLIGHT_TRAFFIC_YELLOW: - case BRIGHTLIGHT_TRAFFIC_RED: - for(j = 0; j < 6; j++){ - pos = TrafficLightsSide[j]*aBrightLights[i].m_side + - TrafficLightsUp[j]*aBrightLights[i].m_up + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); - } - for(j = 0; j < 4*3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 6; - TempBufferIndicesStored += 4*3; - break; - - case BRIGHTLIGHT_FRONT_LONG: - case BRIGHTLIGHT_REAR_LONG: - for(j = 0; j < 8; j++){ - pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side + - LongCarHeadLightsUp[j]*aBrightLights[i].m_up + - LongCarHeadLightsFront[j]*aBrightLights[i].m_front + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); - } - for(j = 0; j < 12*3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 8; - TempBufferIndicesStored += 12*3; - break; - - case BRIGHTLIGHT_FRONT_SMALL: - case BRIGHTLIGHT_REAR_SMALL: - for(j = 0; j < 8; j++){ - pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side + - SmallCarHeadLightsUp[j]*aBrightLights[i].m_up + - SmallCarHeadLightsFront[j]*aBrightLights[i].m_front + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); - } - for(j = 0; j < 12*3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 8; - TempBufferIndicesStored += 12*3; - break; - - case BRIGHTLIGHT_FRONT_BIG: - case BRIGHTLIGHT_REAR_BIG: - for (j = 0; j < 8; j++) { - pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side + - BigCarHeadLightsUp[j] * aBrightLights[i].m_up + - BigCarHeadLightsFront[j] * aBrightLights[i].m_front + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z); - } - for (j = 0; j < 12 * 3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 8; - TempBufferIndicesStored += 12 * 3; - break; - - case BRIGHTLIGHT_FRONT_TALL: - case BRIGHTLIGHT_REAR_TALL: - for(j = 0; j < 8; j++){ - pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side + - TallCarHeadLightsUp[j]*aBrightLights[i].m_up + - TallCarHeadLightsFront[j]*aBrightLights[i].m_front + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); - } - for(j = 0; j < 12*3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 8; - TempBufferIndicesStored += 12*3; - break; - - case BRIGHTLIGHT_SIREN: - for(j = 0; j < 6; j++){ - pos = SirenLightsSide[j] * TheCamera.GetRight() + - SirenLightsUp[j] * TheCamera.GetUp() + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); - } - for(j = 0; j < 4*3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 6; - TempBufferIndicesStored += 4*3; - break; - - } - } - - RenderOutGeometryBuffer(); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - NumBrightLights = 0; -} - -void -CBrightLights::RenderOutGeometryBuffer(void) -{ - if(TempBufferIndicesStored != 0){ - LittleTest(); - if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); - RwIm3DEnd(); - } - TempBufferVerticesStored = 0; - TempBufferIndicesStored = 0; - } -} - -int CShinyTexts::NumShinyTexts; -CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS]; - -void -CShinyTexts::Init(void) -{ - NumShinyTexts = 0; -} - -void -CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, - float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, - uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist) -{ - if(NumShinyTexts >= NUMSHINYTEXTS) - return; - - aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude(); - if(aShinyTexts[NumShinyTexts].m_camDist > maxDist) - return; - aShinyTexts[NumShinyTexts].m_verts[0] = p0; - aShinyTexts[NumShinyTexts].m_verts[1] = p1; - aShinyTexts[NumShinyTexts].m_verts[2] = p2; - aShinyTexts[NumShinyTexts].m_verts[3] = p3; - aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0; - aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0; - aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1; - aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1; - aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2; - aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2; - aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3; - aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3; - aShinyTexts[NumShinyTexts].m_type = type; - aShinyTexts[NumShinyTexts].m_red = red; - aShinyTexts[NumShinyTexts].m_green = green; - aShinyTexts[NumShinyTexts].m_blue = blue; - // Fade out at half the max dist - float halfDist = maxDist*0.5f; - if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){ - float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist; - aShinyTexts[NumShinyTexts].m_red *= f; - aShinyTexts[NumShinyTexts].m_green *= f; - aShinyTexts[NumShinyTexts].m_blue *= f; - } - - NumShinyTexts++; -} - -void -CShinyTexts::Render(void) -{ - int i, ix, v; - RwTexture *lastTex = nil; - - if(NumShinyTexts == 0) - return; - - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - - TempBufferVerticesStored = 0; - TempBufferIndicesStored = 0; - - for(i = 0; i < NumShinyTexts; i++){ - if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62) - RenderOutGeometryBuffer(); - - uint8 r = aShinyTexts[i].m_red; - uint8 g = aShinyTexts[i].m_green; - uint8 b = aShinyTexts[i].m_blue; - - switch(aShinyTexts[i].m_type){ - case SHINYTEXT_WALK: - if(lastTex != gpWalkDontTex){ - RenderOutGeometryBuffer(); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex)); - lastTex = gpWalkDontTex; - } - quad: - v = TempBufferVerticesStored; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z); - RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x); - RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y); - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z); - RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x); - RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y); - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z); - RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x); - RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y); - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z); - RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x); - RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y); - ix = TempBufferIndicesStored; - TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored; - TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored; - TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored; - TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored; - TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored; - TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored; - TempBufferVerticesStored += 4; - TempBufferIndicesStored += 6; - break; - - case SHINYTEXT_FLAT: - if(lastTex != nil){ - RenderOutGeometryBuffer(); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - lastTex = nil; - } - goto quad; - } - } - - RenderOutGeometryBuffer(); - NumShinyTexts = 0; - - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); -} - -void -CShinyTexts::RenderOutGeometryBuffer(void) -{ - if(TempBufferIndicesStored != 0){ - LittleTest(); - if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); - RwIm3DEnd(); - } - TempBufferVerticesStored = 0; - TempBufferIndicesStored = 0; - } -} - - - -#define MONEY_MESSAGE_LIFETIME_MS 2000 - -CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES]; - -void -CMoneyMessage::Render() -{ - const float MAX_SCALE = 4.0f; - uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered; - if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0; - else { - float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS; - RwV3d vecOut; - float fDistX, fDistY; - if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) { - fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize; - fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize; - CFont::SetPropOn(); - CFont::SetBackgroundOff(); - - float fScaleY = Min(fDistY / 100.0f, MAX_SCALE); - float fScaleX = Min(fDistX / 100.0f, MAX_SCALE); - -#ifdef FIX_BUGS - CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY)); -#else - CFont::SetScale(fScaleX, fScaleY); -#endif - CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_WIDTH); - CFont::SetJustifyOff(); - CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity)); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); - CFont::PrintString(vecOut.x, vecOut.y, m_aText); - } - } -} - -void -CMoneyMessages::Init() -{ - for (int32 i = 0; i < NUMMONEYMESSAGES; i++) - aMoneyMessages[i].m_nTimeRegistered = 0; -} - -void -CMoneyMessages::Render() -{ - for (int32 i = 0; i < NUMMONEYMESSAGES; i++) { - if (aMoneyMessages[i].m_nTimeRegistered != 0) - aMoneyMessages[i].Render(); - } -} - -void -CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity) -{ - uint32 i; -#ifdef FIX_BUGS - for(i = 0; i < NUMMONEYMESSAGES && aMoneyMessages[i].m_nTimeRegistered != 0; i++); -#else - for(i = 0; aMoneyMessages[i].m_nTimeRegistered != 0 && i < NUMMONEYMESSAGES; i++); -#endif - - if(i < NUMMONEYMESSAGES) { - // Add data of this money message to the array - AsciiToUnicode(pText, aMoneyMessages[i].m_aText); - - aMoneyMessages[i].m_nTimeRegistered = CTimer::GetTimeInMilliseconds(); - aMoneyMessages[i].m_vecPosition = vecPos; - aMoneyMessages[i].m_Colour.red = bRed; - aMoneyMessages[i].m_Colour.green = bGreen; - aMoneyMessages[i].m_Colour.blue = bBlue; - aMoneyMessages[i].m_fSize = fSize; - aMoneyMessages[i].m_fOpacity = fOpacity; - } -} - -CRGBA FoamColour(255, 255, 255, 255); -uint32 CSpecialParticleStuff::BoatFromStart; - -void -CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles) -{ - float outerFw = innerFw + 5.0f; - float outerRg = innerRg + 5.0f; - float outerUp = innerUp + 5.0f; - for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) { - CVector pos; - int rnd = CGeneral::GetRandomNumber(); - pos.x = (int8)(rnd - 128) * innerFw / 110.0f; - pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f; - pos.z = 0.0f; - if (DotProduct2D(pos, TheCamera.GetForward()) >= 0) - continue; - // was there any point in adding it here? - pos += pMatrix->GetPosition(); - pos.z = 2.0f; - float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition())); - if (fw >= outerFw) - continue; - float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition())); - if (rg >= outerRg) - continue; - float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition())); - if (up >= outerUp) - continue; - if (fw > innerFw || rg > innerRg || up > innerUp) { - CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0); - particles--; - } - } -} - -void -CSpecialParticleStuff::StartBoatFoamAnimation() -{ - BoatFromStart = CTimer::GetTimeInMilliseconds(); -} - -void -CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix) -{ - static int32 FrameInAnimation = 0; - static float X, Y, Z, dX, dY, dZ; - CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2); - uint32 prev = CTimer::GetPreviousTimeInMilliseconds(); - uint32 cur = CTimer::GetTimeInMilliseconds(); - if (FrameInAnimation != 0) { - X += dX; - Y += dY; - Z += dZ; - CVector pos = *pMatrix * CVector(X, Y, Z); - CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f), - nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0); - if (++FrameInAnimation > 15) - FrameInAnimation = 0; - } - if ((cur & 0x3FF) < (prev & 0x3FF)) { - FrameInAnimation = 1; - int rnd = CGeneral::GetRandomNumber(); - X = (int8)(rnd - 128) * 0.2f; - Y = (int8)((rnd >> 8) - 128) * 0.2f; - Z = 10.0f; - rnd = CGeneral::GetRandomNumber(); - dX = (int8)(rnd - 128) * 0.02f; - dY = (int8)((rnd >> 8) - 128) * 0.02f; - dZ = 2.0f; - } -} -- cgit v1.2.3