From d0404cbdb77bd82abf578ce28093990db94743f2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 18:19:32 +0300 Subject: render -> renderer (original name) --- src/render/Particle.cpp | 1902 ----------------------------------------------- 1 file changed, 1902 deletions(-) delete mode 100644 src/render/Particle.cpp (limited to 'src/render/Particle.cpp') diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp deleted file mode 100644 index 76ddde50..00000000 --- a/src/render/Particle.cpp +++ /dev/null @@ -1,1902 +0,0 @@ -#include "common.h" - -#include "main.h" -#include "General.h" -#include "Timer.h" -#include "TxdStore.h" -#include "Entity.h" -#include "Sprite.h" -#include "Camera.h" -#include "Collision.h" -#include "World.h" -#include "Shadows.h" -#include "AudioScriptObject.h" -#include "ParticleObject.h" -#include "Particle.h" -#include "soundlist.h" -#include "debugmenu.h" - - -#define MAX_PARTICLES_ON_SCREEN (1000) - - -//(5) -#define MAX_SMOKE_FILES ARRAY_SIZE(SmokeFiles) - -//(5) -#define MAX_SMOKE2_FILES ARRAY_SIZE(Smoke2Files) -//(5) -#define MAX_RUBBER_FILES ARRAY_SIZE(RubberFiles) -//(5) -#define MAX_RAINSPLASH_FILES ARRAY_SIZE(RainSplashFiles) -//(3) -#define MAX_WATERSPRAY_FILES ARRAY_SIZE(WatersprayFiles) -//(6) -#define MAX_EXPLOSIONMEDIUM_FILES ARRAY_SIZE(ExplosionMediumFiles) -//(4) -#define MAX_GUNFLASH_FILES ARRAY_SIZE(GunFlashFiles) -//(2) -#define MAX_RAINSPLASHUP_FILES ARRAY_SIZE(RainSplashupFiles) -//(4) -#define MAX_BIRDFRONT_FILES ARRAY_SIZE(BirdfrontFiles) -//(4) -#define MAX_CARDEBRIS_FILES ARRAY_SIZE(CardebrisFiles) -//(4) -#define MAX_CARSPLASH_FILES ARRAY_SIZE(CarsplashFiles) - -//(4) -#define MAX_RAINDROP_FILES ARRAY_SIZE(RaindropFiles) - - - -const char SmokeFiles[][6+1] = -{ - "smoke1", - "smoke2", - "smoke3", - "smoke4", - "smoke5" -}; - - -const char Smoke2Files[][9+1] = -{ - "smokeII_1", - "smokeII_2", - "smokeII_3", - "smokeII_4", - "smokeII_5" -}; - -const char RubberFiles[][7+1] = -{ - "rubber1", - "rubber2", - "rubber3", - "rubber4", - "rubber5" -}; - -const char RainSplashFiles[][7+1] = -{ - "splash1", - "splash2", - "splash3", - "splash4", - "splash5" -}; - -const char WatersprayFiles[][11+1] = -{ - "waterspray1", - "waterspray2", - "waterspray3" -}; - -const char ExplosionMediumFiles[][7+1] = -{ - "explo01", - "explo02", - "explo03", - "explo04", - "explo05", - "explo06" -}; - -const char GunFlashFiles[][9+1] = -{ - "gunflash1", - "gunflash2", - "gunflash3", - "gunflash4" -}; - -const char RaindropFiles[][9+1] = -{ - "raindrop1", - "raindrop2", - "raindrop3", - "raindrop4" -}; - -const char RainSplashupFiles[][10+1] = -{ - "splash_up1", - "splash_up2" -}; - -const char BirdfrontFiles[][8+1] = -{ - "birdf_01", - "birdf_02", - "birdf_03", - "birdf_04" -}; - -const char CardebrisFiles[][12+1] = -{ - "cardebris_01", - "cardebris_02", - "cardebris_03", - "cardebris_04" -}; - -const char CarsplashFiles[][12+1] = -{ - "carsplash_01", - "carsplash_02", - "carsplash_03", - "carsplash_04" -}; - -CParticle gParticleArray[MAX_PARTICLES_ON_SCREEN]; - -RwTexture *gpSmokeTex[MAX_SMOKE_FILES]; -RwTexture *gpSmoke2Tex[MAX_SMOKE2_FILES]; -RwTexture *gpRubberTex[MAX_RUBBER_FILES]; -RwTexture *gpRainSplashTex[MAX_RAINSPLASH_FILES]; -RwTexture *gpWatersprayTex[MAX_WATERSPRAY_FILES]; -RwTexture *gpExplosionMediumTex[MAX_EXPLOSIONMEDIUM_FILES]; -RwTexture *gpGunFlashTex[MAX_GUNFLASH_FILES]; -RwTexture *gpRainSplashupTex[MAX_RAINSPLASHUP_FILES]; -RwTexture *gpBirdfrontTex[MAX_BIRDFRONT_FILES]; -RwTexture *gpCarDebrisTex[MAX_CARDEBRIS_FILES]; -RwTexture *gpCarSplashTex[MAX_CARSPLASH_FILES]; - -RwTexture *gpFlame1Tex; -RwTexture *gpFlame5Tex; -RwTexture *gpRainDropSmallTex; -RwTexture *gpBloodTex; -RwTexture *gpLeafTex; -RwTexture *gpCloudTex1; // unused -RwTexture *gpCloudTex4; -RwTexture *gpBloodSmallTex; -RwTexture *gpGungeTex; -RwTexture *gpCollisionSmokeTex; -RwTexture *gpBulletHitTex; -RwTexture *gpGunShellTex; -RwTexture *gpWakeOldTex; -RwTexture *gpPointlightTex; - -RwRaster *gpSmokeRaster[MAX_SMOKE_FILES]; -RwRaster *gpSmoke2Raster[MAX_SMOKE2_FILES]; -RwRaster *gpRubberRaster[MAX_RUBBER_FILES]; -RwRaster *gpRainSplashRaster[MAX_RAINSPLASH_FILES]; -RwRaster *gpWatersprayRaster[MAX_WATERSPRAY_FILES]; -RwRaster *gpExplosionMediumRaster[MAX_EXPLOSIONMEDIUM_FILES]; -RwRaster *gpGunFlashRaster[MAX_GUNFLASH_FILES]; -RwRaster *gpRainSplashupRaster[MAX_RAINSPLASHUP_FILES]; -RwRaster *gpBirdfrontRaster[MAX_BIRDFRONT_FILES]; -RwRaster *gpCarDebrisRaster[MAX_CARDEBRIS_FILES]; -RwRaster *gpCarSplashRaster[MAX_CARSPLASH_FILES]; - -RwRaster *gpFlame1Raster; -RwRaster *gpFlame5Raster; -RwRaster *gpRainDropSmallRaster; -RwRaster *gpBloodRaster; -RwRaster *gpLeafRaster; -RwRaster *gpCloudRaster1; // unused -RwRaster *gpCloudRaster4; -RwRaster *gpBloodSmallRaster; -RwRaster *gpGungeRaster; -RwRaster *gpCollisionSmokeRaster; -RwRaster *gpBulletHitRaster; -RwRaster *gpGunShellRaster; -RwRaster *gpWakeOldRaster; - - -RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect - -RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks - - -RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; - -float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; - - -CParticle *CParticle::m_pUnusedListHead; - - -float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; -float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; - -int32 Randomizer; - -int32 nParticleCreationInterval = 1; -float fParticleScaleLimit = 0.5f; - -#ifdef DEBUGMENU -SETTWEAKPATH("Particle"); -TWEAKINT32(nParticleCreationInterval, 0, 5, 1); -TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); -TWEAKFUNC(CParticle::ReloadConfig); -#endif - -void CParticle::ReloadConfig() -{ - debug("Initialising CParticleMgr..."); - - mod_ParticleSystemManager.Initialise(); - - debug("Initialising CParticle..."); - - m_pUnusedListHead = gParticleArray; - - for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) - { - if ( i == MAX_PARTICLES_ON_SCREEN - 1 ) - gParticleArray[i].m_pNext = nil; - else - gParticleArray[i].m_pNext = &gParticleArray[i + 1]; - - gParticleArray[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); - - gParticleArray[i].m_vecVelocity = CVector(0.0f, 0.0f, 0.0f); - - gParticleArray[i].m_nTimeWhenWillBeDestroyed = 0; - - gParticleArray[i].m_nTimeWhenColorWillBeChanged = 0; - - gParticleArray[i].m_fSize = 0.2f; - - gParticleArray[i].m_fExpansionRate = 0.0f; - - gParticleArray[i].m_nColorIntensity = 255; - - gParticleArray[i].m_nFadeToBlackTimer = 0; - - gParticleArray[i].m_nAlpha = 255; - - gParticleArray[i].m_nFadeAlphaTimer = 0; - - gParticleArray[i].m_nCurrentZRotation = 0; - - gParticleArray[i].m_nZRotationTimer = 0; - - gParticleArray[i].m_fCurrentZRadius = 0.0f; - - gParticleArray[i].m_nZRadiusTimer = 0; - - gParticleArray[i].m_nCurrentFrame = 0; - - gParticleArray[i].m_nAnimationSpeedTimer = 0; - - gParticleArray[i].m_nRotation = 0; - - gParticleArray[i].m_nRotationStep = 0; - } -} - -void CParticle::Initialise() -{ - ReloadConfig(); - - CParticleObject::Initialise(); - - float randVal = -1.0f; - for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ ) - { - ms_afRandTable[i] = randVal; - randVal += 0.1f; - } - - for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) - { - float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); - - m_SinTable[i] = ::Sin(angle); - m_CosTable[i] = ::Cos(angle); - } - - int32 slot = CTxdStore::FindTxdSlot("particle"); - - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(slot); - - for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) - { - gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil); - gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); - } - - for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) - { - gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil); - gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); - } - - for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) - { - gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil); - gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); - } - - for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) - { - gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil); - gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); - } - - for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) - { - gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil); - gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); - } - - for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) - { - gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil); - gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); - } - - for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) - { - gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL); - gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); - } - - for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) - { - gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil); - gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); - } - - for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) - { - gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil); - gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); - } - - for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) - { - gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL); - gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); - } - - for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) - { - gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil); - gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); - } - - for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) - { - gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil); - gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); - } - - gpFlame1Tex = RwTextureRead("flame1", NULL); - gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex); - - gpFlame5Tex = RwTextureRead("flame5", nil); - -//#ifdef FIX_BUGS -#if 0 - gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex); -#else - // this seems to have become more of a design choice - gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ? -#endif - - gpRainDropSmallTex = RwTextureRead("rainsmall", nil); - gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex); - - gpBloodTex = RwTextureRead("blood", nil); - gpBloodRaster = RwTextureGetRaster(gpBloodTex); - - gpLeafTex = RwTextureRead("gameleaf01_64", nil); - gpLeafRaster = RwTextureGetRaster(gpLeafTex); - - gpCloudTex1 = RwTextureRead("cloud3", nil); - gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1); - - gpCloudTex4 = RwTextureRead("cloudmasked", nil); - gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4); - - gpBloodSmallTex = RwTextureRead("bloodsplat2", nil); - gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex); - - gpGungeTex = RwTextureRead("gunge", nil); - gpGungeRaster = RwTextureGetRaster(gpGungeTex); - - gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil); - gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex); - - gpBulletHitTex = RwTextureRead("bullethitsmoke", nil); - gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex); - - gpGunShellTex = RwTextureRead("gunshell", nil); - gpGunShellRaster = RwTextureGetRaster(gpGunShellTex); - - gpWakeOldTex = RwTextureRead("wake_old", nil); - gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex); - - gpPointlightTex = RwTextureRead("pointlight", nil); - gpPointlightRaster = RwTextureGetRaster(gpPointlightTex); - - CTxdStore::PopCurrentTxd(); - - for ( int32 i = 0; i < MAX_PARTICLES; i++ ) - { - tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; - - switch ( i ) - { - case PARTICLE_BLOOD: - entry->m_ppRaster = &gpBloodRaster; - break; - - case PARTICLE_BLOOD_SMALL: - case PARTICLE_BLOOD_SPURT: - entry->m_ppRaster = &gpBloodSmallRaster; - break; - - case PARTICLE_DEBRIS2: - entry->m_ppRaster = &gpGungeRaster; - break; - - case PARTICLE_GUNFLASH: - case PARTICLE_GUNFLASH_NOANIM: - entry->m_ppRaster = gpGunFlashRaster; - break; - - case PARTICLE_GUNSMOKE: - case PARTICLE_SPLASH: - entry->m_ppRaster = nil; - break; - - case PARTICLE_FLAME: - case PARTICLE_CARFLAME: - entry->m_ppRaster = &gpFlame1Raster; - break; - - case PARTICLE_FIREBALL: - entry->m_ppRaster = &gpFlame5Raster; - break; - - case PARTICLE_RAIN_SPLASH: - case PARTICLE_RAIN_SPLASH_BIGGROW: - entry->m_ppRaster = gpRainSplashRaster; - break; - - case PARTICLE_RAIN_SPLASHUP: - entry->m_ppRaster = gpRainSplashupRaster; - break; - - case PARTICLE_WATERSPRAY: - entry->m_ppRaster = gpWatersprayRaster; - break; - - case PARTICLE_SHARD: - case PARTICLE_RAINDROP: - case PARTICLE_RAINDROP_2D: - entry->m_ppRaster = gpRainDropRaster; - break; - - case PARTICLE_EXPLOSION_MEDIUM: - case PARTICLE_EXPLOSION_LARGE: - case PARTICLE_EXPLOSION_MFAST: - case PARTICLE_EXPLOSION_LFAST: - entry->m_ppRaster = gpExplosionMediumRaster; - break; - - case PARTICLE_BOAT_WAKE: - entry->m_ppRaster = &gpWakeOldRaster; - break; - - case PARTICLE_CAR_SPLASH: - case PARTICLE_WATER_HYDRANT: - case PARTICLE_PED_SPLASH: - entry->m_ppRaster = gpCarSplashRaster; - break; - - case PARTICLE_SPARK: - case PARTICLE_SPARK_SMALL: - case PARTICLE_RAINDROP_SMALL: - case PARTICLE_HELI_ATTACK: - entry->m_ppRaster = &gpRainDropSmallRaster; - break; - - case PARTICLE_DEBRIS: - case PARTICLE_TREE_LEAVES: - entry->m_ppRaster = &gpLeafRaster; - break; - - case PARTICLE_CAR_DEBRIS: - case PARTICLE_HELI_DEBRIS: - entry->m_ppRaster = gpCarDebrisRaster; - break; - - case PARTICLE_WHEEL_DIRT: - case PARTICLE_STEAM2: - case PARTICLE_STEAM_NY: - case PARTICLE_STEAM_NY_SLOWMOTION: - case PARTICLE_ENGINE_STEAM: - case PARTICLE_BOAT_THRUSTJET: - case PARTICLE_PEDFOOT_DUST: - case PARTICLE_EXHAUST_FUMES: - entry->m_ppRaster = gpSmoke2Raster; - break; - - case PARTICLE_GUNSMOKE2: - case PARTICLE_RUBBER_SMOKE: - entry->m_ppRaster = gpRubberRaster; - break; - - case PARTICLE_CARCOLLISION_DUST: - case PARTICLE_BURNINGRUBBER_SMOKE: - entry->m_ppRaster = &gpCollisionSmokeRaster; - break; - - case PARTICLE_WHEEL_WATER: - case PARTICLE_WATER: - case PARTICLE_SMOKE: - case PARTICLE_SMOKE_SLOWMOTION: - case PARTICLE_GARAGEPAINT_SPRAY: - case PARTICLE_STEAM: - case PARTICLE_BOAT_SPLASH: - case PARTICLE_WATER_CANNON: - case PARTICLE_EXTINGUISH_STEAM: - case PARTICLE_HELI_DUST: - case PARTICLE_PAINT_SMOKE: - case PARTICLE_BULLETHIT_SMOKE: - entry->m_ppRaster = gpSmokeRaster; - break; - - case PARTICLE_GUNSHELL_FIRST: - case PARTICLE_GUNSHELL: - case PARTICLE_GUNSHELL_BUMP1: - case PARTICLE_GUNSHELL_BUMP2: - entry->m_ppRaster = &gpGunShellRaster; - break; - - case PARTICLE_ENGINE_SMOKE: - case PARTICLE_ENGINE_SMOKE2: - case PARTICLE_CARFLAME_SMOKE: - case PARTICLE_FIREBALL_SMOKE: - case PARTICLE_TEST: - entry->m_ppRaster = &gpCloudRaster4; - break; - - case PARTICLE_BIRD_FRONT: - entry->m_ppRaster = gpBirdfrontRaster; - break; - } - } - - debug("CParticle ready"); -} - -void -CEntity::AddSteamsFromGround(CVector *unused) -{ - int i, n; - C2dEffect *effect; - CVector pos; - - n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); - for(i = 0; i < n; i++){ - effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); - if(effect->type != EFFECT_PARTICLE) - continue; - - pos = GetMatrix() * effect->pos; - switch(effect->particle.particleType){ - case 0: - CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); - break; - case 1: - CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); - break; - case 2: - CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); - break; - case 3: - CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); - break; - case 4: - CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); - break; - } - } -} - -void CParticle::Shutdown() -{ - debug("Shutting down CParticle..."); - - for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) - { - RwTextureDestroy(gpSmokeTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpSmokeTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) - { - RwTextureDestroy(gpSmoke2Tex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpSmoke2Tex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) - { - RwTextureDestroy(gpRubberTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpRubberTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) - { - RwTextureDestroy(gpRainSplashTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpRainSplashTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) - { - RwTextureDestroy(gpWatersprayTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpWatersprayTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) - { - RwTextureDestroy(gpExplosionMediumTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpExplosionMediumTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) - { - RwTextureDestroy(gpGunFlashTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpGunFlashTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) - { - RwTextureDestroy(gpRainDropTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpRainDropTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) - { - RwTextureDestroy(gpRainSplashupTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpRainSplashupTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) - { - RwTextureDestroy(gpBirdfrontTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpBirdfrontTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) - { - RwTextureDestroy(gpCarDebrisTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpCarDebrisTex[i] = nil; -#endif - } - - for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) - { - RwTextureDestroy(gpCarSplashTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpCarSplashTex[i] = nil; -#endif - } - - RwTextureDestroy(gpFlame1Tex); -#if GTA_VERSION >= GTA3_PC_11 - gpFlame1Tex = nil; -#endif - - RwTextureDestroy(gpFlame5Tex); -#if GTA_VERSION >= GTA3_PC_11 - gpFlame5Tex = nil; -#endif - - RwTextureDestroy(gpRainDropSmallTex); -#if GTA_VERSION >= GTA3_PC_11 - gpRainDropSmallTex = nil; -#endif - - RwTextureDestroy(gpBloodTex); -#if GTA_VERSION >= GTA3_PC_11 - gpBloodTex = nil; -#endif - - RwTextureDestroy(gpLeafTex); -#if GTA_VERSION >= GTA3_PC_11 - gpLeafTex = nil; -#endif - - RwTextureDestroy(gpCloudTex1); -#if GTA_VERSION >= GTA3_PC_11 - gpCloudTex1 = nil; -#endif - - RwTextureDestroy(gpCloudTex4); -#if GTA_VERSION >= GTA3_PC_11 - gpCloudTex4 = nil; -#endif - - RwTextureDestroy(gpBloodSmallTex); -#if GTA_VERSION >= GTA3_PC_11 - gpBloodSmallTex = nil; -#endif - - RwTextureDestroy(gpGungeTex); -#if GTA_VERSION >= GTA3_PC_11 - gpGungeTex = nil; -#endif - - RwTextureDestroy(gpCollisionSmokeTex); -#if GTA_VERSION >= GTA3_PC_11 - gpCollisionSmokeTex = nil; -#endif - - RwTextureDestroy(gpBulletHitTex); -#if GTA_VERSION >= GTA3_PC_11 - gpBulletHitTex = nil; -#endif - - RwTextureDestroy(gpGunShellTex); -#if GTA_VERSION >= GTA3_PC_11 - gpGunShellTex = nil; -#endif - - RwTextureDestroy(gpWakeOldTex); -#if GTA_VERSION >= GTA3_PC_11 - gpWakeOldTex = nil; -#endif - - RwTextureDestroy(gpPointlightTex); -#if GTA_VERSION >= GTA3_PC_11 - gpPointlightTex = nil; -#endif - - int32 slot; - - slot = CTxdStore::FindTxdSlot("particle"); - CTxdStore::RemoveTxdSlot(slot); - - debug("CParticle shut down"); -} - -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) -{ - CRGBA color(0, 0, 0, 0); - return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); -} - -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) -{ - if ( CTimer::GetIsPaused() ) - return NULL; - -#ifdef PC_PARTICLE - if ( ( type == PARTICLE_ENGINE_SMOKE - || type == PARTICLE_ENGINE_SMOKE2 - || type == PARTICLE_ENGINE_STEAM - || type == PARTICLE_CARFLAME_SMOKE - || type == PARTICLE_RUBBER_SMOKE - || type == PARTICLE_BURNINGRUBBER_SMOKE - || type == PARTICLE_EXHAUST_FUMES - || type == PARTICLE_CARCOLLISION_DUST ) - && nParticleCreationInterval & CTimer::GetFrameCounter() ) - { - return nil; - } -#endif - - CParticle *pParticle = m_pUnusedListHead; - - if ( pParticle == nil ) - return nil; - - tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type]; - - if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() ) - return nil; - - - pParticle->m_fSize = psystem->m_fDefaultInitialRadius; - pParticle->m_fExpansionRate = psystem->m_fExpansionRate; - - if ( nLifeSpan != 0 ) - pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan; - else - pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan; - - pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity; - pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity; - pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle; - pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius; - - if ( nCurFrame != 0 ) - pParticle->m_nCurrentFrame = nCurFrame; - else - pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; - - pParticle->m_nFadeToBlackTimer = 0; - pParticle->m_nFadeAlphaTimer = 0; - pParticle->m_nZRotationTimer = 0; - pParticle->m_nZRadiusTimer = 0; - pParticle->m_nAnimationSpeedTimer = 0; - pParticle->m_fZGround = 0.0f; - pParticle->m_vecPosition = vecPos; - pParticle->m_vecVelocity = vecDir; - pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f); - pParticle->m_nTimeWhenColorWillBeChanged = 0; - - if ( color.alpha != 0 ) - RwRGBAAssign(&pParticle->m_Color, &color); - else - { - RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring); - - if ( psystem->m_ColorFadeTime != 0 ) - pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime; - - if ( psystem->m_InitialColorVariation != 0 ) - { - int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); - //Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); - - pParticle->m_Color.red = Clamp(pParticle->m_Color.red + - PERCENT(pParticle->m_Color.red, ColorVariation), - 0, 255); - - pParticle->m_Color.green = Clamp(pParticle->m_Color.green + - PERCENT(pParticle->m_Color.green, ColorVariation), - 0, 255); - - pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue + - PERCENT(pParticle->m_Color.blue, ColorVariation), - 0, 255); - } - } - - pParticle->m_nRotation = nRotation; - -// PC only - if ( pParticle->m_nRotation >= 360 ) - pParticle->m_nRotation -= 360; - else if ( pParticle->m_nRotation < 0 ) - pParticle->m_nRotation += 360; - - if ( nRotationSpeed != 0 ) - pParticle->m_nRotationStep = nRotationSpeed; - else - pParticle->m_nRotationStep = psystem->m_nRotationSpeed; - - if ( CGeneral::GetRandomNumber() & 1 ) - pParticle->m_nRotationStep = -pParticle->m_nRotationStep; - - pParticle->m_vecScreenPosition.x = 0.0f; // bug ? - - if ( psystem->m_fPositionRandomError != 0.0f ) - { - pParticle->m_vecPosition.x += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - pParticle->m_vecPosition.y += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - - if ( psystem->Flags & RAND_VERT_V ) - pParticle->m_vecPosition.z += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - } - - if ( psystem->m_fVelocityRandomError != 0.0f ) - { - pParticle->m_vecVelocity.x += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - pParticle->m_vecVelocity.y += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - - if ( psystem->Flags & RAND_VERT_V ) - pParticle->m_vecVelocity.z += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - } - - if ( psystem->m_fExpansionRateError != 0.0f ) - pParticle->m_fExpansionRate += psystem->m_fExpansionRateError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE] + psystem->m_fExpansionRateError; - - if ( psystem->m_nRotationRateError != 0 ) - pParticle->m_nRotationStep += CGeneral::GetRandomNumberInRange(-psystem->m_nRotationRateError, psystem->m_nRotationRateError); - - if ( psystem->m_nLifeSpanErrorShape != 0 ) - { - float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - if ( randVal > 0.0f ) - pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape)); - else - pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape)); - } - - if ( psystem->Flags & ZCHECK_FIRST ) - { - static bool bValidGroundFound = false; - static CVector LastTestCoors; - static float LastTestGroundZ; - - if ( bValidGroundFound - && vecPos.x == LastTestCoors.x - && vecPos.y == LastTestCoors.y - && vecPos.z == LastTestCoors.z ) - { - pParticle->m_fZGround = LastTestGroundZ; - } - else - { - bValidGroundFound = false; - - CColPoint point; - CEntity *entity; - - if ( !CWorld::ProcessVerticalLine( - pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f), - -100.0f, point, entity, true, true, false, false, true, false, nil) ) - { - return nil; - } - - if ( point.point.z >= pParticle->m_vecPosition.z ) - return nil; - - pParticle->m_fZGround = point.point.z; - bValidGroundFound = true; - LastTestCoors = vecPos; - LastTestGroundZ = point.point.z; - } - } - - if ( psystem->Flags & ZCHECK_BUMP ) - { - static float Z_Ground = 0.0f; - - if ( psystem->Flags & ZCHECK_BUMP_FIRST ) - { - bool bZFound = false; - - Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound); - - if ( bZFound == false ) - return nil; - - pParticle->m_fZGround = Z_Ground; - } - - pParticle->m_fZGround = Z_Ground; - } - - switch ( type ) - { - case PARTICLE_DEBRIS: - pParticle->m_vecVelocity.z *= CGeneral::GetRandomNumberInRange(0.5f, 3.0f); - break; - - case PARTICLE_EXPLOSION_MEDIUM: - pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? - pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; - pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f); - pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); - break; - - case PARTICLE_EXPLOSION_LARGE: - pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? - pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; - pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f); - pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f); - break; - - case PARTICLE_WATER_HYDRANT: - pParticle->m_vecPosition.z += 20.0f * psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; - break; - default: break; - } - - if ( fSize != 0.0f ) - pParticle->m_fSize = fSize; - - m_pUnusedListHead = pParticle->m_pNext; - - pParticle->m_pNext = psystem->m_pParticles; - - psystem->m_pParticles = pParticle; - - return pParticle; -} - -void CParticle::Update() -{ - if ( CTimer::GetIsPaused() ) - return; - - CRGBA color(0, 0, 0, 0); - - float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); - float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); - float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); - float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); - float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); - float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); - - CParticleObject::UpdateAll(); - - for ( int32 i = 0; i < MAX_PARTICLES; i++ ) - { - tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; - CParticle *particle = psystem->m_pParticles; - CParticle *prevParticle = nil; - bool bRemoveParticle; - - if ( particle == nil ) - continue; - - for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) ) - { - bRemoveParticle = false; - - CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() ); - - if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 ) - { - bRemoveParticle = true; - continue; - } - - if ( particle->m_nTimeWhenColorWillBeChanged != 0 ) - { - if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() ) - { - float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime); - - particle->m_Color.red = Clamp( - psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), - 0, 255); - - particle->m_Color.green = Clamp( - psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), - 0, 255); - - particle->m_Color.blue = Clamp( - psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), - 0, 255); - } - else - RwRGBAAssign(&particle->m_Color, &psystem->m_FadeDestinationColor); - } - - if ( psystem->Flags & CLIPOUT2D ) - { - if ( particle->m_vecPosition.x < -10.0f || particle->m_vecPosition.x > SCREEN_WIDTH + 10.0f - || particle->m_vecPosition.y < -10.0f || particle->m_vecPosition.y > SCREEN_HEIGHT + 10.0f ) - { - bRemoveParticle = true; - continue; - } - } - - float size = particle->m_fSize + particle->m_fExpansionRate; - - if ( size < 0.0f ) - { - bRemoveParticle = true; - continue; - } - - particle->m_fSize = size; - - switch ( psystem->m_nFrictionDecceleration ) - { - case 50: - particle->m_vecVelocity *= fFricDeccel50; - break; - - case 80: - particle->m_vecVelocity *= fFricDeccel80; - break; - - case 90: - particle->m_vecVelocity *= fFricDeccel90; - break; - - case 95: - particle->m_vecVelocity *= fFricDeccel95; - break; - - case 96: - particle->m_vecVelocity *= fFricDeccel96; - break; - - case 99: - particle->m_vecVelocity *= fFricDeccel99; - break; - } - - if ( psystem->m_fGravitationalAcceleration > 0.0f ) - { - if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z ) - particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep(); - - if ( psystem->Flags & ZCHECK_FIRST ) - { - if ( particle->m_vecPosition.z < particle->m_fZGround ) - { - switch ( psystem->m_Type ) - { - case PARTICLE_RAINDROP: - case PARTICLE_RAINDROP_SMALL: - { - bRemoveParticle = true; - - if ( CGeneral::GetRandomNumber() & 1 ) - { - AddParticle(PARTICLE_RAIN_SPLASH, - CVector - ( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - 0.05f + particle->m_fZGround - ), - CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); - } - else - { - AddParticle(PARTICLE_RAIN_SPLASHUP, - CVector - ( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - 0.05f + particle->m_fZGround - ), - CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); - } - - continue; - } - break; - - case PARTICLE_WHEEL_WATER: - { - bRemoveParticle = true; - - int32 randVal = CGeneral::GetRandomNumber(); - - if ( randVal & 1 ) - { - if ( (randVal % 5) == 0 ) - { - AddParticle(PARTICLE_RAIN_SPLASH, - CVector - ( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - 0.05f + particle->m_fZGround - ), - CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); - } - else - { - AddParticle(PARTICLE_RAIN_SPLASHUP, - CVector - ( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - 0.05f + particle->m_fZGround - ), - CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); - } - - } - continue; - } - break; - - case PARTICLE_BLOOD: - case PARTICLE_BLOOD_SMALL: - { - bRemoveParticle = true; - - CVector vecPosn = particle->m_vecPosition; - vecPosn.z += 1.0f; - - Randomizer++; - int32 randVal = int32(Randomizer & 7); - - if ( randVal == 5 ) - { - CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, - 0.1f, 0.0f, 0.0f, -0.1f, - 255, - 255, 0, 0, - 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f); - } - else if ( randVal == 2 ) - { - CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, - 0.2f, 0.0f, 0.0f, -0.2f, - 255, - 255, 0, 0, - 4.0f, (CGeneral::GetRandomNumber() & 4095) + 8000, 1.0f); - } - continue; - } - break; - default: break; - } - } - } - else if ( psystem->Flags & ZCHECK_STEP ) - { - CColPoint point; - CEntity *entity; - - if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, - true, true, false, false, true, false, nil) ) - { - if ( moveStep.z <= point.point.z ) - { - moveStep.z = point.point.z; - if ( psystem->m_Type == PARTICLE_DEBRIS2 ) - { - particle->m_vecVelocity.x *= 0.8f; - particle->m_vecVelocity.y *= 0.8f; - particle->m_vecVelocity.z *= -0.4f; - if ( particle->m_vecVelocity.z < 0.005f ) - particle->m_vecVelocity.z = 0.0f; - } - } - } - } - else if ( psystem->Flags & ZCHECK_BUMP ) - { - if ( particle->m_vecPosition.z < particle->m_fZGround ) - { - switch ( psystem->m_Type ) - { - case PARTICLE_GUNSHELL_FIRST: - case PARTICLE_GUNSHELL: - { - bRemoveParticle = true; - - AddParticle(PARTICLE_GUNSHELL_BUMP1, - CVector - ( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - 0.05f + particle->m_fZGround - ), - CVector - ( - CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), - CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), - CGeneral::GetRandomNumberInRange(0.05f, 0.1f) - ), - nil, - particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0); - - PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition); - } - break; - - case PARTICLE_GUNSHELL_BUMP1: - { - bRemoveParticle = true; - - AddParticle(PARTICLE_GUNSHELL_BUMP2, - CVector - ( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - 0.05f + particle->m_fZGround - ), - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)), - nil, - particle->m_fSize, color, 0, 0, 0, 0); - - PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition); - } - break; - - case PARTICLE_GUNSHELL_BUMP2: - { - bRemoveParticle = true; - continue; - } - break; - default: break; - } - } - } - } - else - { - if ( psystem->m_fGravitationalAcceleration < 0.0f ) - { - if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z ) - particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep(); - } - else - { - if ( psystem->Flags & ZCHECK_STEP ) - { - CColPoint point; - CEntity *entity; - - if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, - true, false, false, false, true, false, nil) ) - { - if ( moveStep.z <= point.point.z ) - { - moveStep.z = point.point.z; - if ( psystem->m_Type == PARTICLE_HELI_ATTACK ) - { - bRemoveParticle = true; - AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0); - continue; - } - } - } - } - } - } - - if ( psystem->m_nFadeToBlackAmount != 0 ) - { - if ( particle->m_nFadeToBlackTimer >= psystem->m_nFadeToBlackTime ) - { - particle->m_nFadeToBlackTimer = 0; - - particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - psystem->m_nFadeToBlackAmount, - 0, 255); - } - else - ++particle->m_nFadeToBlackTimer; - } - - if ( psystem->m_nFadeAlphaAmount != 0 ) - { - if ( particle->m_nFadeAlphaTimer >= psystem->m_nFadeAlphaTime ) - { - particle->m_nFadeAlphaTimer = 0; - - particle->m_nAlpha = Clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount, - 0, 255); -#ifdef PC_PARTICLE - if ( particle->m_nAlpha == 0 ) - { - bRemoveParticle = true; - continue; - } -#endif - } - else - ++particle->m_nFadeAlphaTimer; - } - - if ( psystem->m_nZRotationAngleChangeAmount != 0 ) - { - if ( particle->m_nZRotationTimer >= psystem->m_nZRotationChangeTime ) - { - particle->m_nZRotationTimer = 0; - particle->m_nCurrentZRotation += psystem->m_nZRotationAngleChangeAmount; - } - else - ++particle->m_nZRotationTimer; - } - - if ( psystem->m_fZRadiusChangeAmount != 0.0f ) - { - if ( particle->m_nZRadiusTimer >= psystem->m_nZRadiusChangeTime ) - { - particle->m_nZRadiusTimer = 0; - particle->m_fCurrentZRadius += psystem->m_fZRadiusChangeAmount; - } - else - ++particle->m_nZRadiusTimer; - } - - if ( psystem->m_nAnimationSpeed != 0 ) - { - if ( particle->m_nAnimationSpeedTimer > psystem->m_nAnimationSpeed ) - { - particle->m_nAnimationSpeedTimer = 0; - - if ( ++particle->m_nCurrentFrame > psystem->m_nFinalAnimationFrame ) - { - if ( psystem->Flags & CYCLE_ANIM ) - particle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; - else - --particle->m_nCurrentFrame; - } - } - else - ++particle->m_nAnimationSpeedTimer; - } - - if ( particle->m_nRotationStep != 0 ) - { - particle->m_nRotation += particle->m_nRotationStep; - - if ( particle->m_nRotation >= 360 ) - particle->m_nRotation -= 360; - else if ( particle->m_nRotation < 0 ) - particle->m_nRotation += 360; - } - - if ( particle->m_fCurrentZRadius != 0.0f ) - { - int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); - - float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius; - - float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius; - - moveStep -= particle->m_vecParticleMovementOffset; - - moveStep += CVector(fX, fY, 0.0f); - - particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f); - } - - particle->m_vecPosition = moveStep; - } - } -} - -void CParticle::Render() -{ - PUSH_RENDERGROUP("CParticle::Render"); - - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); - RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); - - CSprite::InitSpriteBuffer2D(); - - uint32 flags = DRAW_OPAQUE; - - RwRaster *prevFrame = nil; - - for ( int32 i = 0; i < MAX_PARTICLES; i++ ) - { - tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; -#ifdef PC_PARTICLE - bool particleBanned = false; -#endif - CParticle *particle = psystem->m_pParticles; - - RwRaster **frames = psystem->m_ppRaster; -#ifdef PC_PARTICLE - tParticleType type = psystem->m_Type; - - if ( type == PARTICLE_ENGINE_SMOKE - || type == PARTICLE_ENGINE_SMOKE2 - || type == PARTICLE_ENGINE_STEAM - || type == PARTICLE_CARFLAME_SMOKE - || type == PARTICLE_RUBBER_SMOKE - || type == PARTICLE_BURNINGRUBBER_SMOKE - || type == PARTICLE_EXHAUST_FUMES - || type == PARTICLE_CARCOLLISION_DUST ) - { - particleBanned = true; - } -#endif - - if ( particle ) - { - if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE) - || (flags & DRAW_DARK) != (psystem->Flags & DRAW_DARK) ) - { - CSprite::FlushSpriteBuffer(); - - if ( psystem->Flags & DRAW_OPAQUE ) - { - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); - } - else - { - if ( psystem->Flags & DRAW_DARK ) - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); - else - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); - - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); - } - - flags = psystem->Flags; - } - - if ( frames != nil ) - { - RwRaster *curFrame = *frames; - if ( curFrame != prevFrame ) - { - CSprite::FlushSpriteBuffer(); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame); - prevFrame = curFrame; - } - } - } - - while ( particle != nil ) - { - bool canDraw = true; -#ifdef PC_PARTICLE - - if ( particle->m_nAlpha == 0 ) - canDraw = false; -#endif - if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) - { - RwRaster *curFrame = frames[particle->m_nCurrentFrame]; - if ( prevFrame != curFrame ) - { - CSprite::FlushSpriteBuffer(); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame); - prevFrame = curFrame; - } - } - - if ( canDraw && psystem->Flags & DRAWTOP2D ) - { - if ( particle->m_nRotation != 0 ) - { - CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - particle->m_fSize * 63.0f, - particle->m_fSize * 63.0f, - particle->m_Color, - particle->m_nColorIntensity, - (float)particle->m_nRotation, //DEGTORAD((float)particle->m_nRotation) ps2 - particle->m_nAlpha); - } - else - { - CSprite::RenderBufferedOneXLUSprite2D( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - particle->m_fSize * 63.0f, - particle->m_fSize * 63.0f, - particle->m_Color, - particle->m_nColorIntensity, - particle->m_nAlpha); - } - - canDraw = false; - } - - if ( canDraw ) - { - CVector coors; - float w; - float h; - - if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) ) - { -#ifdef PC_PARTICLE - if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) - && SCREEN_HEIGHT * fParticleScaleLimit >= h ) -#endif - { - if ( particle->m_nRotation != 0 ) - { - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - float(particle->m_nRotation), // DEGTORAD((float)particle->m_nRotation) ps2 - particle->m_nAlpha); - } - else if ( psystem->Flags & SCREEN_TRAIL ) - { - float fRotation; - float fTrailLength; - - if ( particle->m_vecScreenPosition.x == 0.0f ) - { - fTrailLength = 0.0f; - fRotation = 0.0f; - } - else - { - CVector2D vecDist - ( - coors.x - particle->m_vecScreenPosition.x, - coors.y - particle->m_vecScreenPosition.y - ); - - float fDist = vecDist.Magnitude(); - - fTrailLength = fDist; - - float fRot = Asin(vecDist.x / fDist); - - fRotation = fRot; - - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); - - fRotation = RADTODEG(fRotation); - - if ( fRotation < 0.0f ) - fRotation += 360.0f; - - float fSpeed = particle->m_vecVelocity.Magnitude(); - - float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; - - if ( fDist > fNewTrailLength ) - fTrailLength = fNewTrailLength; - } - - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); - - particle->m_vecScreenPosition = coors; - } - else if ( psystem->Flags & SPEED_TRAIL ) - { - CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; - float fRotation; - float fTrailLength; - - if ( CSprite::CalcScreenCoors(vecPrevPos, &particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) - { - CVector2D vecDist - ( - coors.x - particle->m_vecScreenPosition.x, - coors.y - particle->m_vecScreenPosition.y - ); - - float fDist = vecDist.Magnitude(); - - fTrailLength = fDist; - - float fRot = Asin(vecDist.x / fDist); - - fRotation = fRot; - - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); - - fRotation = RADTODEG(fRotation); - - if ( fRotation < 0.0f ) - fRotation += 360.0f; - } - else - { - fRotation = 0.0f; - fTrailLength = 0.0f; - } - - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); - } - else if ( psystem->Flags & VERT_TRAIL ) - { - float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); - - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else if ( i == PARTICLE_RAINDROP_SMALL ) - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w * 0.05f, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else if ( i == PARTICLE_BOAT_WAKE ) - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - psystem->m_fDefaultInitialRadius * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - } - } - } - - particle = particle->m_pNext; - } - - CSprite::FlushSpriteBuffer(); - - } - - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); - - POP_RENDERGROUP(); -} - -void CParticle::RemovePSystem(tParticleType type) -{ - tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type]; - - for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles ) - RemoveParticle(particle, nil, psystemdata); -} - -void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData) -{ - if ( pPrevParticle ) - pPrevParticle->m_pNext = pParticle->m_pNext; - else - pPSystemData->m_pParticles = pParticle->m_pNext; - - pParticle->m_pNext = m_pUnusedListHead; - m_pUnusedListHead = pParticle; -} - -void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize) -{ - CRGBA color(240, 240, 240, 255); - - if ( fPower < 1.0f ) - fPower = 1.0f; - - CVector vecRandOffset - ( - CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), - CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), - CGeneral::GetRandomNumberInRange(0.1f, 0.3f) - ); - - vecRandOffset *= 2.0f; - - CVector vecStepPos = vecPos; - - for ( int32 i = 0; i < int32(fPower * 4.0f); i++ ) - { - AddParticle(PARTICLE_EXPLOSION_MFAST, - vecStepPos, - CVector - ( - CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), - CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), - CGeneral::GetRandomNumberInRange(-0.02f, 0.0f) - ), - nil, - fSize, color, 0, 0, 0, 0); - - AddParticle(PARTICLE_EXPLOSION_MFAST, - vecStepPos, - CVector - ( - CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), - CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), - CGeneral::GetRandomNumberInRange(0.0f, 0.07f) - ), - nil, - fSize, color, 0, 0, 0, 0); - - AddParticle(PARTICLE_EXPLOSION_MFAST, - vecStepPos, - CVector - ( - CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), - CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), - CGeneral::GetRandomNumberInRange(0.0f, 0.07f) - ), - nil, - fSize, color, 0, 0, 0, 0); - - vecStepPos += vecRandOffset; - } -} - -void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix) -{ - CRGBA color(0, 0, 0, 0); - - CMatrix invMat(Invert(matMatrix)); - - CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f)); - - for ( int32 i = 0; i < 5; i++ ) - { - CVector pos = vecBasePos; - - pos.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f); - pos.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f); - - AddParticle(PARTICLE_CARCOLLISION_DUST, - pos, - CVector(0.0f, 0.0f, 0.0f), - nil, - 0.3f, color, 0, 0, 0, 0); - } -} -- cgit v1.2.3