From 46c6b0d29d218fdbea82a85939c6cef9f56437c6 Mon Sep 17 00:00:00 2001 From: Xinerki Date: Thu, 21 May 2020 16:25:46 +0300 Subject: fancy HUD.TXD reloader TODO: make optional with defines, also add more reload options --- src/render/Hud.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'src/render/Hud.cpp') diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 7c33ea5b..a2eed48b 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1476,6 +1476,28 @@ void CHud::GetRidOfAllHudMessages() } } +void CHud::ReloadTXD() +{ + for (int i = 0; i < NUM_HUD_SPRITES; ++i) { + Sprites[i].Delete(); + } + + int HudTXD = CTxdStore::FindTxdSlot("hud"); + CTxdStore::RemoveTxdSlot(HudTXD); + + debug("Reloading HUD.TXD...\n"); + + HudTXD = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); + CTxdStore::AddRef(HudTXD); + CTxdStore::PopCurrentTxd(); + CTxdStore::SetCurrentTxd(HudTXD); + + for (int i = 0; i < NUM_HUD_SPRITES; i++) { + Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); + } +} + void CHud::Initialise() { m_Wants_To_Draw_Hud = true; -- cgit v1.2.3