From b9e97ab79db84785838f1b995188c37328c26071 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 29 Dec 2020 13:55:26 +0200 Subject: Reorder CEntity functions into their original order --- src/render/Coronas.cpp | 236 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 236 insertions(+) (limited to 'src/render/Coronas.cpp') diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 9c87e2e0..515e1000 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -2,6 +2,7 @@ #include "main.h" #include "General.h" +#include "Entity.h" #include "RenderBuffer.h" #include "TxdStore.h" #include "Camera.h" @@ -12,6 +13,10 @@ #include "Collision.h" #include "Timecycle.h" #include "Coronas.h" +#include "PointLights.h" +#include "Shadows.h" +#include "Clock.h" +#include "Bridge.h" //--MIAMI: file done @@ -715,3 +720,234 @@ CRegisteredCorona::Update(void) firstUpdate = false; registeredThisFrame = false; } + +void +CEntity::ProcessLightsForEntity(void) +{ + int i, n; + C2dEffect *effect; + CVector pos; + bool lightOn, lightFlickering; + uint32 flashTimer1, flashTimer2, flashTimer3; + + if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f) + return; + + flashTimer1 = 0; + flashTimer2 = 0; + flashTimer3 = 0; + + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); + for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + + switch(effect->type){ + case EFFECT_LIGHT: + pos = GetMatrix() * effect->pos; + + lightOn = false; + lightFlickering = false; + switch(effect->light.lightType){ + case LIGHT_ON: + lightOn = true; + break; + case LIGHT_ON_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + lightOn = true; + break; + case LIGHT_FLICKER: + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = true; + break; + case LIGHT_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = true; + } + break; + case LIGHT_FLASH1: + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH1_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH2: + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH2_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH3: + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_FLASH3_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_RANDOM_FLICKER: + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) + lightOn = true; + } + break; + case LIGHT_RANDOM_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) + lightOn = true; + } + } + break; + case LIGHT_BRIDGE_FLASH1: + if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) + lightOn = true; + break; + case LIGHT_BRIDGE_FLASH2: + if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) + lightOn = true; + break; + } + + if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){ + if(lightOn) + bDoNotRender = false; + else + bDoNotRender = true; + return; + } + + // Corona + if(lightOn) + CCoronas::RegisterCorona((uintptr)this + i, + effect->col.r, effect->col.g, effect->col.b, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + else if(lightFlickering) + CCoronas::RegisterCorona((uintptr)this + i, + 0, 0, 0, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + + // Pointlight + bool alreadyProcessedFog; + alreadyProcessedFog = false; + if(effect->light.range != 0.0f && lightOn){ + if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + 0.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, true); + }else{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, + (effect->light.flags & LIGHTFLAG_FOG) >> 1, + true); + alreadyProcessedFog = true; + } + } + + if(!alreadyProcessedFog){ + if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_ALWAYS, true); + }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_NORMAL, true); + } + } + + // Light shadow + if(effect->light.shadowSize != 0.0f){ + if(lightOn){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 128, + effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + }else if(lightFlickering){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 0, 0.0f, 0.0f, 0.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + } + } + break; + + case EFFECT_SUNGLARE: + if(CWeather::SunGlare >= 0.0f){ + CVector pos = GetMatrix() * effect->pos; + CVector glareDir = pos - GetPosition(); + glareDir.Normalise(); + CVector camDir = TheCamera.GetPosition() - pos; + float dist = camDir.Magnitude(); + camDir *= 2.0f/dist; + glareDir += camDir; + glareDir.Normalise(); + float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection()); + if(camAngle > 0.0f){ + float intens = Sqrt(camAngle) * CWeather::SunGlare; + pos += camDir; + CCoronas::RegisterCorona((uintptr)this + 33 + i, + intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f, + 255, + pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, 0.0f); + } + } + break; + } + } +} \ No newline at end of file -- cgit v1.2.3