From 2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 10 May 2020 12:25:30 +0300 Subject: more car control --- src/peds/Population.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/peds/Population.h') diff --git a/src/peds/Population.h b/src/peds/Population.h index 181c5809..20d6e567 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -70,7 +70,7 @@ public: static void LoadPedGroups(); static void UpdatePedCount(ePedType, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); - static CPed *AddPedInCar(CVehicle *car); + static CPed *AddPedInCar(CVehicle *car, bool isPassenger); static bool IsPointInSafeZone(CVector *coors); static void RemovePed(CPed *ent); static int32 ChooseCivilianOccupation(int32); @@ -80,7 +80,7 @@ public: static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); static void GeneratePedsAtStartOfGame(); static float PedCreationDistMultiplier(); - static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors); + static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0); static void AddToPopulation(float, float, float, float); static void ManagePopulation(void); static void MoveCarsAndPedsOutOfAbandonedZones(void); -- cgit v1.2.3