From 7eb96d53735f0f60d610d60aefdbfa4d5589c87f Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 28 Dec 2020 13:44:20 +0200 Subject: Add bike leftovers --- src/peds/Population.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/peds/Population.cpp') diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 5dbde649..35443cb8 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -22,6 +22,7 @@ #include "DummyObject.h" #include "Script.h" #include "Shadows.h" +#include "Bike.h" #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. @@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car) newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } - /* + // Miami leftover if (car->m_vehType == VEHICLE_TYPE_BIKE) { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); - } else */ + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f); + } else // FIX: Make peds comfortable while driving car/boat #ifdef FIX_BUGS -- cgit v1.2.3