From 2cad49940e96b53adac413f66dcbc690774dba44 Mon Sep 17 00:00:00 2001 From: erorcun Date: Sun, 7 Feb 2021 21:13:54 +0300 Subject: Use our synonyms for attack anims again --- src/peds/PlayerPed.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/peds/PlayerPed.cpp') diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index e457189a..9c668cf4 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -333,7 +333,7 @@ CPlayerPed::SetRealMoveAnim(void) if (!curIdleAssoc) curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if (!curIdleAssoc) - curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA2); + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { @@ -406,7 +406,7 @@ CPlayerPed::SetRealMoveAnim(void) delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if (!fightIdleAnim) - fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA2); + fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); delete fightIdleAnim; delete curSprintAssoc; -- cgit v1.2.3