From a718e699ad3666f7309d7d922f929e9ec52d96d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 2 Mar 2020 03:03:39 +0300 Subject: Fixes and cleanup --- src/peds/PedIK.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/peds/PedIK.cpp') diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 44443e6a..38ab429e 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -185,7 +185,7 @@ CPedIK::LookInDirection(float phi, float theta) if (headStatus == ANGLES_SET_TO_MAX) success = false; - if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKING)) { + if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) { float remainingTurn = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur); if (CPedIK::MoveLimb(m_torsoOrient, remainingTurn, theta, ms_torsoInfo)) success = true; @@ -198,7 +198,7 @@ CPedIK::LookInDirection(float phi, float theta) nextFrame.GetPosition() += framePos; nextFrame.UpdateRW(); - if (!(m_flags & LOOKING)) + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return success; @@ -224,8 +224,8 @@ CPedIK::PointGunInDirection(float phi, float theta) bool result = true; bool armPointedToGun = false; float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur); - m_flags &= (~FLAG_1); - m_flags |= LOOKING; + m_flags &= (~GUN_POINTED_SUCCESSFULLY); + m_flags |= LOOKAROUND_HEAD_ONLY; if (m_flags & AIMS_WITH_ARM) { armPointedToGun = PointGunInDirectionUsingArm(angle, theta); angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi); @@ -242,7 +242,7 @@ CPedIK::PointGunInDirection(float phi, float theta) if (status == ANGLES_SET_TO_MAX) result = false; else if (status == ANGLES_SET_EXACTLY) - m_flags |= FLAG_1; + m_flags |= GUN_POINTED_SUCCESSFULLY; } if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM) RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true); @@ -270,7 +270,7 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta) float uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f); LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, CGeneral::LimitRadianAngle(theta - pitch), ms_upperArmInfo); if (uaStatus == ANGLES_SET_EXACTLY) { - m_flags |= FLAG_1; + m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } if (uaStatus == ANGLES_SET_TO_MAX) { @@ -283,7 +283,7 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta) laStatus = MoveLimb(m_lowerArmOrient, laPhi, 0.0f, ms_lowerArmInfo); if (laStatus == ANGLES_SET_EXACTLY) { - m_flags |= FLAG_1; + m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } RwFrame *child = GetFirstChild(frame); @@ -331,9 +331,9 @@ CPedIK::RestoreLookAt(void) matrix.Translate(pos); matrix.UpdateRW(); - if (!(m_flags & LOOKING)) + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); - if (!(m_flags & LOOKING)) + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return result; -- cgit v1.2.3