From feb993e751ad8baccedc0547383913069846f8f5 Mon Sep 17 00:00:00 2001 From: withmorten Date: Fri, 22 Jan 2021 11:43:29 +0100 Subject: get rid of most --MIAMI comments --- src/peds/PedAI.cpp | 81 +----------------------------------------------------- 1 file changed, 1 insertion(+), 80 deletions(-) (limited to 'src/peds/PedAI.cpp') diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 04e6f596..a0769b9c 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -30,8 +30,6 @@ #include "GameLogic.h" #include "Streaming.h" -//--MIAMI: file done - CVector vecPedCarDoorAnimOffset; CVector vecPedCarDoorLoAnimOffset; CVector vecPedVanRearDoorAnimOffset; @@ -44,7 +42,6 @@ CVector vecPedHarleyBikeJumpRhsAnimOffset; CVector vecPedDirtBikeJumpRhsAnimOffset; CVector vecPedBikeKickAnimOffset; -// --MIAMI: Done void CPed::SetObjectiveTimer(int time) { @@ -55,7 +52,6 @@ CPed::SetObjectiveTimer(int time) } } -// --MIAMI: Done void CPed::SetStoredObjective(void) { @@ -90,7 +86,6 @@ CPed::SetStoredObjective(void) } } -// --MIAMI: Done void CPed::ForceStoredObjective(eObjective objective) { @@ -124,7 +119,6 @@ CPed::ForceStoredObjective(eObjective objective) } } -// --MIAMI: Done bool CPed::IsTemporaryObjective(eObjective objective) { @@ -133,7 +127,6 @@ CPed::IsTemporaryObjective(eObjective objective) objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj) { @@ -180,7 +173,6 @@ CPed::SetObjective(eObjective newObj) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, void *entity) { @@ -370,7 +362,6 @@ CPed::SetObjective(eObjective newObj, void *entity) } } -// --MIAMI: Done // Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode // IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call... void @@ -403,7 +394,6 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, CVector dest) { @@ -543,7 +533,6 @@ CPed::SetObjective(eObjective newObj, CVector dest) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) { @@ -560,7 +549,6 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) } } -// --MIAMI: Done void CPed::ClearObjective(void) { @@ -586,7 +574,6 @@ CPed::ClearObjective(void) } } -// --MIAMI: Done void CPed::ClearLeader(void) { @@ -606,7 +593,6 @@ CPed::ClearLeader(void) } } -// --MIAMI: Done void CPed::UpdateFromLeader(void) { @@ -765,7 +751,6 @@ CPed::UpdateFromLeader(void) } } -// --MIAMI: Done void CPed::RestorePreviousObjective(void) { @@ -788,7 +773,6 @@ CPed::RestorePreviousObjective(void) bObjectiveCompleted = false; } -// --MIAMI: Done void CPed::ProcessObjective(void) { @@ -2060,7 +2044,6 @@ CPed::ProcessObjective(void) } } -// --MIAMI: Done void CPed::SetFollowRoute(int16 currentPoint, int16 routeType) { @@ -2073,7 +2056,6 @@ CPed::SetFollowRoute(int16 currentPoint, int16 routeType) m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute()); } -// --MIAMI: Done int CPed::GetNextPointOnRoute(void) { @@ -2101,7 +2083,6 @@ CPed::GetNextPointOnRoute(void) return nextPoint; } -// --MIAMI: Done bool CPed::HaveReachedNextPointOnRoute(float distToCountReached) { @@ -2112,7 +2093,6 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached) return false; } -// --MIAMI: Done bool CPed::CanSeeEntity(CEntity *entity, float threshold) { @@ -2138,7 +2118,6 @@ CPed::CanSeeEntity(CEntity *entity, float threshold) return neededTurn < threshold || TWOPI - threshold < neededTurn; } -// --MIAMI: Done // Only used while deciding which gun ped should switch to, if no ammo left. bool CPed::SelectGunIfArmed(void) @@ -2159,7 +2138,6 @@ CPed::SelectGunIfArmed(void) SetCurrentWeapon(WEAPONTYPE_UNARMED); return false; } -// --MIAMI: Done void CPed::ReactToPointGun(CEntity *entWithGun) { @@ -2244,7 +2222,6 @@ CPed::ReactToPointGun(CEntity *entWithGun) } } -// --MIAMI: Done void CPed::ReactToAttack(CEntity *attacker) { @@ -2317,7 +2294,6 @@ CPed::ReactToAttack(CEntity *attacker) } } -// --MIAMI: Done void CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -2562,7 +2538,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -2782,7 +2757,6 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) return; } -// --MIAMI: Done void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -2868,7 +2842,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) } } -// --MIAMI: Done void CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -3018,7 +2991,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::PedShuffle(void) { @@ -3034,7 +3006,6 @@ CPed::PedShuffle(void) } } -// --MIAMI: Done void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -3101,7 +3072,6 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg) { @@ -3113,7 +3083,6 @@ CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg) } } -// --MIAMI: Done void CPed::SetFormation(eFormation type) { @@ -3137,7 +3106,6 @@ CPed::SetFormation(eFormation type) m_pedFormation = type; } -// --MIAMI: Done CVector CPed::GetFormationPosition(void) { @@ -3186,7 +3154,6 @@ CPed::GetFormationPosition(void) return m_pedInObjective->GetMatrix() * formationOffset; } -// --MIAMI: Done void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -3326,7 +3293,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) return; } -// --MIAMI: Done void CPed::LineUpPedWithCar(PedLineUpPhase phase) { @@ -3663,7 +3629,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } -// --MIAMI: Done void CPed::SetCarJack(CVehicle* car) { @@ -3746,7 +3711,6 @@ CPed::SetCarJack(CVehicle* car) SetCarJack_AllClear(car, m_vehDoor, doorFlag); } -// --MIAMI: Done void CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) { @@ -3789,7 +3753,6 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) } } -// --MIAMI: Done void CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) { @@ -3838,7 +3801,6 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } -// --MIAMI: Done void CPed::BeingDraggedFromCar(void) { @@ -3904,7 +3866,6 @@ CPed::BeingDraggedFromCar(void) } } -// --MIAMI: Done void CPed::SetEnterCar(CVehicle *car, uint32 unused) { @@ -3981,7 +3942,6 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } } -// --MIAMI: Done void CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) { @@ -4034,7 +3994,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) } } -// --MIAMI: Done void CPed::EnterCar(void) { @@ -4078,7 +4037,6 @@ CPed::EnterCar(void) } } -// --MIAMI: Done void CPed::QuitEnteringCar(void) { @@ -4127,7 +4085,6 @@ CPed::QuitEnteringCar(void) } } -// --MIAMI: Done void CPed::SetExitBoat(CVehicle *boat) { @@ -4185,7 +4142,6 @@ CPed::SetExitBoat(CVehicle *boat) m_vecMoveSpeed = boat->m_vecMoveSpeed; } -// --MIAMI: Done // wantedDoorNode = 0 means that func. will determine it void CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) @@ -4570,7 +4526,6 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } } -// --MIAMI: Done void CPed::ExitCar(void) { @@ -4642,7 +4597,6 @@ CPed::ExitCar(void) } } -// --MIAMI: Done CVector CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) { @@ -4655,7 +4609,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) return vehDoorPos; } -// --MIAMI: Done void CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) { @@ -4724,7 +4677,6 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) } } -// --MIAMI: Done bool CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) { @@ -4808,7 +4760,6 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) return canEnter; } -// --MIAMI: Done void CPed::GoToNearestDoor(CVehicle *veh) { @@ -4818,7 +4769,6 @@ CPed::GoToNearestDoor(CVehicle *veh) SetMoveState(PEDMOVE_RUN); } -// --MIAMI: Done // Unused void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg) { @@ -4832,7 +4782,6 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg) pPed->SetPosition(position); } -// --MIAMI: Done void CPed::SetAnimOffsetForEnterOrExitVehicle(void) { @@ -4994,7 +4943,6 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) CAnimManager::RemoveAnimBlockRef(bikedBlock); } -// --MIAMI: Done void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -5083,7 +5031,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_nLastPedState = PED_WANDER_PATH; } -// --MIAMI: Done void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -5180,7 +5127,6 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->SetGetUp(); } -// --MIAMI: Done uint8 CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) { @@ -5198,7 +5144,6 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) return 1; } -// --MIAMI: Done uint8 CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) { @@ -5257,7 +5202,6 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) return 1; } -// --MIAMI: Done :D void CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -5407,7 +5351,6 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) } #endif -// --MIAMI: Done void CPed::RegisterThreatWithGangPeds(CEntity *attacker) { @@ -5471,7 +5414,6 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) } } -// --MIAMI: Done // Some helper function which doesn't exist in og game. inline void SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3) @@ -5501,7 +5443,6 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto } } -// --MIAMI: Done bool CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) { @@ -5542,7 +5483,6 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) return false; } -// --MIAMI: Done bool CPed::DuckAndCover(void) { @@ -5731,7 +5671,6 @@ CPed::DuckAndCover(void) return false; } -// --MIAMI: Done CVector CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) { @@ -5779,7 +5718,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) return veh->GetPosition() + doorPos; } -// --MIAMI: Done CVector CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult) { @@ -5865,7 +5803,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP } } -// --MIAMI: Done, but what is this parameter for? +// TODO: what is this parameter for? void CPed::SetDuck(uint32 time, bool sth) { @@ -5891,7 +5829,6 @@ CPed::SetDuck(uint32 time, bool sth) } } -// --MIAMI: Done void CPed::Duck(void) { @@ -5918,7 +5855,6 @@ CPed::Duck(void) } } -// --MIAMI: Done void CPed::ClearDuck(bool clearTimer) { @@ -5941,7 +5877,6 @@ CPed::ClearDuck(bool clearTimer) } } -// --MIAMI: Done void CPed::InformMyGangOfAttack(CEntity *attacker) { @@ -5976,7 +5911,6 @@ CPed::InformMyGangOfAttack(CEntity *attacker) } } -// --MIAMI: Done void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -5999,7 +5933,6 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK); } -// --MIAMI: Done void CPed::SetSeekBoatPosition(CVehicle *boat) { @@ -6015,7 +5948,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat) SetPedState(PED_SEEK_IN_BOAT); } -// --MIAMI: Done void CPed::SeekBoatPosition(void) { @@ -6037,7 +5969,6 @@ CPed::SeekBoatPosition(void) RestorePreviousState(); } -// --MIAMI: Done bool CPed::IsRoomToBeCarJacked(void) { @@ -6061,7 +5992,6 @@ CPed::IsRoomToBeCarJacked(void) return false; } -// --MIAMI: Done void CPed::AddInCarAnims(CVehicle* car, bool isDriver) { @@ -6096,7 +6026,6 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver) StopNonPartialAnims(); } -// --MIAMI: Done void CPed::RemoveDrivebyAnims() { @@ -6124,7 +6053,6 @@ CPed::RemoveDrivebyAnims() animAssoc->blendDelta = -1000.0f; } -// --MIAMI: Done void CPed::RemoveInCarAnims(void) { @@ -6137,7 +6065,6 @@ CPed::RemoveInCarAnims(void) } } -// --MIAMI: Done bool CPed::PositionPedOutOfCollision(void) { @@ -6276,7 +6203,6 @@ CPed::PositionPedOutOfCollision(void) return true; } -// --MIAMI: Done // "Any" means he shouldn't have to be in vehicle. bool CPed::PositionAnyPedOutOfCollision(void) @@ -6332,7 +6258,6 @@ CPed::PositionAnyPedOutOfCollision(void) return true; } -// --MIAMI: Done bool CPed::WarpPedToNearLeaderOffScreen(void) { @@ -6366,7 +6291,6 @@ CPed::WarpPedToNearLeaderOffScreen(void) return teleported; } -// --MIAMI: Done bool CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) { @@ -6400,7 +6324,6 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) return teleported; } -// --MIAMI: Done int32 CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) { @@ -6675,7 +6598,6 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith return ATTACK_IN_PROGRESS; } -// --MIAMI: Done int32 CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) { @@ -6930,7 +6852,6 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith } } -// --MIAMI: Done bool CPed::CanBeDamagedByThisGangMember(CPed* who) { -- cgit v1.2.3