From dbc458a4d762e48023c4ad69f6bae4b0258c94ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Wed, 23 Sep 2020 23:29:56 +0300 Subject: CPed and CCivilianPed funcs done --- src/peds/Ped.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/peds/Ped.h') diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 752973bc..03dcebff 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -458,7 +458,7 @@ public: uint32 bTurnedAroundOnAttractor : 1; uint32 bHasAlreadyUsedAttractor : 1; - uint32 b155_2 : 1; + uint32 bHasAlreadyStoleACar : 1; uint32 bCarPassenger : 1; uint32 bFleeWhenStanding : 1; uint32 bGotUpOfMyOwnAccord : 1; @@ -468,7 +468,7 @@ public: uint32 bIsDrowning : 1; uint32 bDrownsInWater : 1; - uint32 b156_4 : 1; + uint32 bWaitForLeaderToComeCloser : 1; uint32 bHeldHostageInCar : 1; uint32 bIsPlayerFriend : 1; uint32 bHeadStuckInCollision : 1; @@ -809,7 +809,6 @@ public: void GetNearestDoor(CVehicle*, CVector&); bool GetNearestPassengerDoor(CVehicle*, CVector&); int GetNextPointOnRoute(void); - uint8 GetPedRadioCategory(uint32); int GetWeaponSlot(eWeaponType); bool CanWeRunAndFireWithWeapon(void); void GoToNearestDoor(CVehicle*); @@ -966,6 +965,8 @@ public: void Dress(void); int32 KillCharOnFootMelee(CVector&, CVector&, CVector&); int32 KillCharOnFootArmed(CVector&, CVector&, CVector&); + void SetLook(CEntity* to); + void SetLook(float direction); bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } -- cgit v1.2.3