From 1fa0116f5f856b4dbe68bb289443e28ae4012543 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 13:08:26 +0300 Subject: Use bool8 in audio code --- src/peds/Ped.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/peds/Ped.cpp') diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 26668796..83c3bbaf 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -317,7 +317,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bCanGiveUpSunbathing = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); - DMAudio.SetEntityStatus(m_audioEntityId, true); + DMAudio.SetEntityStatus(m_audioEntityId, TRUE); m_fearFlags = CPedType::GetThreats(m_nPedType); m_threatEntity = nil; m_eventOrThreat = CVector2D(0.0f, 0.0f); -- cgit v1.2.3