From b4bbd91921833ce92c78a470863b4a3e441d4c8f Mon Sep 17 00:00:00 2001 From: aap Date: Wed, 6 May 2020 16:56:59 +0200 Subject: got rid of superfluous enum --- src/objects/Object.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/objects/Object.cpp') diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index ab1290b0..a450ca56 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -173,12 +173,12 @@ CObject::ObjectDamage(float amount) const float fDirectionZ = 0.0002f * amount; switch (m_nCollisionDamageEffect) { - case COLDAMAGE_EFFECT_CHANGE_MODEL: + case COLLRESPONSE_CHANGE_MODEL: bRenderDamaged = true; break; - case COLDAMAGE_EFFECT_SPLIT_MODEL: + case COLLRESPONSE_SPLIT_MODEL: break; - case COLDAMAGE_EFFECT_SMASH_COMPLETELY: + case COLLRESPONSE_SMASH_COMPLETELY: bIsVisible = false; bUsesCollision = false; bIsStatic = true; @@ -186,7 +186,7 @@ CObject::ObjectDamage(float amount) SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); break; - case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH: + case COLLRESPONSE_CHANGE_THEN_SMASH: if (!bRenderDamaged) { bRenderDamaged = true; } @@ -199,7 +199,7 @@ CObject::ObjectDamage(float amount) SetTurnSpeed(0.0f, 0.0f, 0.0f); } break; - case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { + case COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY: { bIsVisible = false; bUsesCollision = false; bIsStatic = true; @@ -222,7 +222,7 @@ CObject::ObjectDamage(float amount) PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); break; } - case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + case COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY: { bIsVisible = false; bUsesCollision = false; bIsStatic = true; @@ -245,7 +245,7 @@ CObject::ObjectDamage(float amount) PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); break; } - case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + case COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY: { bIsVisible = false; bUsesCollision = false; bIsStatic = true; @@ -270,7 +270,7 @@ CObject::ObjectDamage(float amount) PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); break; } - case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { + case COLLRESPONSE_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; bIsStatic = true; -- cgit v1.2.3