From 6537dfe7f103161676a8850801383b0d63efd40e Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 10 May 2021 02:34:21 +0300 Subject: Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix --- src/objects/CutsceneHead.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/objects/CutsceneHead.cpp') diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp index 15611c29..19b3a592 100644 --- a/src/objects/CutsceneHead.cpp +++ b/src/objects/CutsceneHead.cpp @@ -85,7 +85,6 @@ CCutsceneHead::ProcessControl(void) { m_matrix.SetRotateY(PI/2); m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - UpdateRwFrame(); // android/xbox don't call this } assert(RwObjectGetType(m_rwObject) == rpCLUMP); @@ -95,7 +94,7 @@ CCutsceneHead::ProcessControl(void) // PS2 only plays anims in cutscene, PC always plays anims if(!lastLoadedSKA || CCutsceneMgr::IsRunning()) #endif - RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f); + RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClippedInSeconds()); } void -- cgit v1.2.3