From 8baae4c77ff85e6fb1cacd428162804080998069 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 19 Jan 2021 11:38:51 +0100 Subject: PSP rendering and shader cleanup --- src/extras/shaders/obj/neoGloss_frag.inc | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 src/extras/shaders/obj/neoGloss_frag.inc (limited to 'src/extras/shaders/obj/neoGloss_frag.inc') diff --git a/src/extras/shaders/obj/neoGloss_frag.inc b/src/extras/shaders/obj/neoGloss_frag.inc new file mode 100644 index 00000000..67e9724e --- /dev/null +++ b/src/extras/shaders/obj/neoGloss_frag.inc @@ -0,0 +1,28 @@ +const char *neoGloss_frag_src = +"uniform sampler2D tex0;\n" + +"uniform vec4 u_reflProps;\n" + +"#define glossMult (u_reflProps.x)\n" + +"FSIN vec3 v_normal;\n" +"FSIN vec3 v_light;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec3 n = 2.0*v_normal-1.0; // unpack\n" +" vec3 v = 2.0*v_light-1.0; //\n" + +" float s = dot(n, v);\n" +" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n" + +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; -- cgit v1.2.3