From 37a58a04f2895a37fd961ee6e3ff7df80d22f110 Mon Sep 17 00:00:00 2001 From: aap Date: Fri, 8 Jan 2021 13:34:49 +0100 Subject: timecycle; some rendering --- src/extras/shaders/leedsBuilding_VS.hlsl | 44 ++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 src/extras/shaders/leedsBuilding_VS.hlsl (limited to 'src/extras/shaders/leedsBuilding_VS.hlsl') diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl new file mode 100644 index 00000000..dd3592e9 --- /dev/null +++ b/src/extras/shaders/leedsBuilding_VS.hlsl @@ -0,0 +1,44 @@ +#include "standardConstants.h" + +float4 emissive : register(c41); +float4 ambient : register(c42); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + output.TexCoord1.xy = input.TexCoord1; + + output.Color = input.Prelight; + output.Color.rgb *= ambient.rgb; + output.Color.rgb += emissive.rgb; + + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color.a *= matCol.a; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} -- cgit v1.2.3