From f6c767d87c5cb04710fb7e2363706d07dfcef8a6 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 27 Jun 2019 14:17:42 +0200 Subject: CStreaming almost done --- src/entities/CutsceneObject.cpp | 2 +- src/entities/Entity.cpp | 18 +++++++++--------- src/entities/Entity.h | 16 ++++++++-------- 3 files changed, 18 insertions(+), 18 deletions(-) (limited to 'src/entities') diff --git a/src/entities/CutsceneObject.cpp b/src/entities/CutsceneObject.cpp index 163d0513..a7bca122 100644 --- a/src/entities/CutsceneObject.cpp +++ b/src/entities/CutsceneObject.cpp @@ -15,7 +15,7 @@ CCutsceneObject::CCutsceneObject(void) { m_status = STATUS_SIMPLE; bUsesCollision = false; - m_flagC20 = true; + bStreamingDontDelete = true; ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 294518c8..e9b35cd5 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -35,14 +35,14 @@ CEntity::CEntity(void) bIsBIGBuilding = false; bRenderDamaged = false; - m_flagC1 = false; - m_flagC2 = false; - m_flagC4 = false; - m_flagC8 = false; - m_flagC10 = false; - m_flagC20 = false; - m_bZoneCulled = false; - m_bZoneCulled2 = false; + bBulletProof = false; + bFireProof = false; + bCollisionProof = false; + bMeleeProof = false; + bOnlyDamagedByPlayer = false; + bStreamingDontDelete = false; + bZoneCulled = false; + bZoneCulled2 = false; bRemoveFromWorld = false; bHasHitWall = false; @@ -305,7 +305,7 @@ CEntity::SetupBigBuilding(void) mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); bIsBIGBuilding = true; - m_flagC20 = true; + bStreamingDontDelete = true; bUsesCollision = false; m_level = CTheZones::GetLevelFromPosition(GetPosition()); if(m_level == LEVEL_NONE){ diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 8816e206..27dd8c14 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -78,14 +78,14 @@ public: uint32 bRenderDamaged : 1; // flagsC - uint32 m_flagC1 : 1; // bullet proof? - uint32 m_flagC2 : 1; // fire proof? - uint32 m_flagC4 : 1; // collision proof? - uint32 m_flagC8 : 1; // melee proof? - uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer? - uint32 m_flagC20 : 1; - uint32 m_bZoneCulled : 1; - uint32 m_bZoneCulled2 : 1; // only treadables+10m + uint32 bBulletProof : 1; + uint32 bFireProof : 1; + uint32 bCollisionProof : 1; + uint32 bMeleeProof : 1; + uint32 bOnlyDamagedByPlayer : 1; + uint32 bStreamingDontDelete : 1; + uint32 bZoneCulled : 1; + uint32 bZoneCulled2 : 1; // only treadables+10m // flagsD uint32 bRemoveFromWorld : 1; -- cgit v1.2.3