From 93223b2baca75e53b88ca5d5a7ac7a2412368657 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 16 Jun 2019 23:12:14 +0200 Subject: some more cleanup --- src/entities/Ped.h | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'src/entities/Ped.h') diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 2143fa93..6a2f8ef1 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -2,12 +2,12 @@ #include "Physical.h" #include "Weapon.h" -#include "PathFind.h" #include "PedIK.h" #include "AnimManager.h" #include "AnimBlendClumpData.h" -#include "PedStat.h" -#include "DMAudio.h" + +struct PedStat; +struct CPathNode; enum { PED_MAX_WEAPONS = 13 @@ -234,25 +234,26 @@ public: static void *operator new(size_t); static void operator delete(void*, size_t); + // TODO: enum! bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; } bool UseGroundColModel(void); void AddWeaponModel(int id); void AimGun(); void KillPedWithCar(CVehicle *veh, float impulse); - void Say(eSound audio); + void Say(uint16 audio); void SetLookFlag(CPed *to, bool set); void SetLookFlag(float angle, bool set); void SetLookTimer(int time); void SetDie(AnimationId anim, float arg1, float arg2); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); - void RemoveBodyPart(PedNode nodeId, char arg4); - void SpawnFlyingComponent(int, signed char); + void RemoveBodyPart(PedNode nodeId, int8 unknown); + void SpawnFlyingComponent(int, int8 unknown); bool OurPedCanSeeThisOne(CEntity* who); static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data); CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } - RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } + RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } static Bool &bNastyLimbsCheat; static Bool &bPedCheat2; -- cgit v1.2.3