From 35bf340401354f0c9af9efe88ae425bfd9e1b145 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 6 May 2020 00:21:26 +0300 Subject: colstore support in script --- src/entities/Entity.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/entities/Entity.h') diff --git a/src/entities/Entity.h b/src/entities/Entity.h index e821550a..e85e40f7 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -84,7 +84,7 @@ public: // flagsE uint32 m_flagE2 : 1; // TODO(MIAMI) - uint32 m_bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them + uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them uint16 m_scanCode; uint16 m_randomSeed; @@ -99,7 +99,7 @@ public: eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } void SetStatus(eEntityStatus status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } - bool IsStatic(void) { return bIsStatic && m_bIsStaticWaitingForCollision; } + bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; } #ifdef COMPATIBLE_SAVES void SaveEntityFlags(uint8*& buf); void LoadEntityFlags(uint8*& buf); -- cgit v1.2.3