From 59145cea83da6d0ade8221dbe8c1469be8084ea0 Mon Sep 17 00:00:00 2001 From: aap Date: Fri, 19 Jul 2019 11:57:12 +0200 Subject: CAutomobile ctor, car spawner, fixes --- src/core/re3.cpp | 97 ++++++++++++++++++++++++++++++++++---------------------- 1 file changed, 59 insertions(+), 38 deletions(-) (limited to 'src/core/re3.cpp') diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 4876c555..2c44986f 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -10,6 +10,7 @@ #include "Clock.h" #include "World.h" #include "Vehicle.h" +#include "ModelIndices.h" #include "Streaming.h" #include "PathFind.h" #include "Boat.h" @@ -101,58 +102,41 @@ void ChittyChittyBangBangCheat(); void StrongGripCheat(); void NastyLimbsCheat(); -// needs too much stuff for now -#if 0 +DebugMenuEntry *carCol1; +DebugMenuEntry *carCol2; + void -spawnCar(int id) +SpawnCar(int id) { CVector playerpos; CStreaming::RequestModel(id, 0); CStreaming::LoadAllRequestedModels(false); if(CStreaming::HasModelLoaded(id)){ - FindPlayerCoors(playerpos); + playerpos = FindPlayerCoors(); int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); if(node < 0) return; CVehicle *v; - if(CModelInfo::IsBoatModel(id)){ -// CBoat* boat = (CBoat*)CVehicle__new(0x484); -// boat = boat->ctor(id, 1); -// v = (CVehicle*)(boat); - }else{ -// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8); -// au = au->ctor(id, 1); -// v = (CVehicle*)au; - } -/* - // unlock doors - FIELD(int, v, 0x224) = 1; - // set player owned - FIELD(uint8, v, 0x1F7) |= 4; - - DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C)); - DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D)); - //if(id == MODELID_ESPERANTO) - // FIELD(uchar, v, 0x19C) = 54; - - v->matrix.matrix.pos.x = ThePaths.nodes[node].x; - v->matrix.matrix.pos.y = ThePaths.nodes[node].y; - v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f; - float x = v->matrix.matrix.pos.x; - float y = v->matrix.matrix.pos.y; - float z = v->matrix.matrix.pos.z; - v->matrix.SetRotate(0.0f, 0.0f, 3.49f); - v->matrix.matrix.pos.x += x; - v->matrix.matrix.pos.y += y; - v->matrix.matrix.pos.z += z; - v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20; - FIELD(int, v, 0x224) = 1; -*/ + if(CModelInfo::IsBoatModel(id)) + return; + else + v = new CAutomobile(id, RANDOM_VEHICLE); + + v->bHasBeenOwnedByPlayer = true; + if(carCol1) + DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1); + if(carCol2) + DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); + + v->GetPosition() = ThePaths.m_pathNodes[node].pos; + v->GetPosition().z += 4.0f; + v->SetOrientation(0.0f, 0.0f, 3.49f); + v->m_status = STATUS_ABANDONED; + v->m_nDoorLock = CARLOCK_UNLOCKED; CWorld::Add(v); } } -#endif static void FixCar(void) @@ -176,6 +160,14 @@ ToggleComedy(void) veh->bComedyControls = !veh->bComedyControls; } +static const char *carnames[] = { + "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", + "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", + "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", + "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", + "yankee", "escape", "borgnine", "toyz", "ghost", +}; + void DebugMenuPopulate(void) { @@ -220,6 +212,35 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + static int spawnCarId = MI_LANDSTAL; + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddCmd("Spawn", "Spawn Car", [](){ + if(spawnCarId == MI_TRAIN || + spawnCarId == MI_CHOPPER || + spawnCarId == MI_AIRTRAIN || + spawnCarId == MI_DEADDODO || + spawnCarId == MI_ESCAPE) + return; + SpawnCar(spawnCarId); + }); + static uint8 dummy; + carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil); + carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil); + DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); + DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); + DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); + DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); + DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); + DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); + DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); + DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); + DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); + DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); + DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); + DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + + DebugMenuAddCmd("Debug", "Fix Car", FixCar); DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); -- cgit v1.2.3