From c5fbb594a51f37e5a3af6c6b98342a71c8fe4611 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Mon, 7 Dec 2020 21:12:13 +0300 Subject: ps2 hud, restore original code --- src/core/main.cpp | 48 ++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 42 insertions(+), 6 deletions(-) (limited to 'src/core/main.cpp') diff --git a/src/core/main.cpp b/src/core/main.cpp index 18ee2dc5..171d0a57 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -614,23 +614,39 @@ LoadingIslandScreen(const char *levelName) col = CRGBA(255, 255, 255, 255); splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col); CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); +#else CFont::SetScale(1.5f, 1.5f); +#endif CFont::SetPropOn(); CFont::SetRightJustifyOn(); +#ifdef FIX_BUGS + CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f)); +#else CFont::SetRightJustifyWrap(150.0f); +#endif CFont::SetFontStyle(FONT_HEADING); sprintf(str, "WELCOME TO"); AsciiToUnicode(str, wstr); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(3); CFont::SetColor(CRGBA(243, 237, 71, 255)); - CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); +#else CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); +#endif TextCopy(wstr, name); TheText.UpperCase(wstr); CFont::SetColor(CRGBA(243, 237, 71, 255)); - CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); +#else CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); +#endif CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -782,7 +798,11 @@ DisplayGameDebugText() CFont::SetJustifyOff(); CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(255, 108, 0, 255)); +#ifdef FIX_BUGS CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); +#else + CFont::PrintString(10.0f, 10.0f, ver); +#endif FrameSamples++; FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); @@ -841,14 +861,26 @@ DisplayGameDebugText() CFont::SetRightJustifyOff(); CFont::SetJustifyOff(); CFont::SetBackGroundOnlyTextOff(); - CFont::SetWrapx(SCREEN_WIDTH); +#ifdef FIX_BUGS + CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); +#else + CFont::SetWrapx(DEFAULT_SCREEN_WIDTH); +#endif CFont::SetFontStyle(FONT_HEADING); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(42.0f, 42.0f, ustr); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_X(40.0f+2.0f), SCREEN_SCALE_Y(40.0f+2.0f), ustr); +#else + CFont::PrintString(40.0f+2.0f, 40.0f+2.0f, ustr); +#endif CFont::SetColor(CRGBA(255, 108, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), ustr); +#else CFont::PrintString(40.0f, 40.0f, ustr); +#endif } } #endif @@ -1075,7 +1107,7 @@ Idle(void *arg) if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && TheCamera.GetScreenFadeStatus() != FADE_2) { -#ifdef GTA_PC +#if defined(GTA_PC) && defined(FIX_BUGS) if (!FrontEndMenuManager.m_bRenderGameInMenu) { // This is from SA, but it's nice for windowed mode RwV2d pos; @@ -1483,7 +1515,11 @@ void TheGame(void) } else { - CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); +#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if (!RsCameraBeginUpdate(Scene.camera)) -- cgit v1.2.3