From abbfb09a64e4d9188cb9ef17733693d43e9a51ce Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 24 Aug 2021 14:58:41 +0300 Subject: Audio enhancements: * redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed --- src/core/config.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/core/config.h') diff --git a/src/core/config.h b/src/core/config.h index cb9deb7f..55232f06 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -449,7 +449,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused -#define ATTACH_PED_COMMENTS_TO_ENTITIES // ped comments coordinates would update following ped entity +#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // ped comments coordinates would update following ped entity +#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game #define MULTITHREADED_AUDIO // for streams. requires C++11 or later #ifdef AUDIO_OPUS -- cgit v1.2.3