From ab73c2f539bdebfd12391db6cb3af99a762e898c Mon Sep 17 00:00:00 2001 From: erorcun Date: Fri, 25 Jun 2021 05:06:38 +0300 Subject: Multi-threaded audio streams Under MULTITHREADED_AUDIO define. --- src/core/config.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/core/config.h') diff --git a/src/core/config.h b/src/core/config.h index c9339b74..8f10e10d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -399,6 +399,7 @@ enum Config { //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files +#define MULTITHREADED_AUDIO #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused #ifdef AUDIO_OPUS -- cgit v1.2.3