From 780cd225e967ce37dd5c5c787e516c48db28a71e Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 30 Jun 2021 15:33:18 +0300 Subject: Make PS2 VB files work together with PC audio files --- src/core/config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/config.h') diff --git a/src/core/config.h b/src/core/config.h index 9c318350..307f55d3 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -419,7 +419,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) -//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define MULTITHREADED_AUDIO // for streams. requires C++11 or later -- cgit v1.2.3