From 934e9db4fc8b4bde193d95bf8f4cdf7b8d1ecd8b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sat, 7 Mar 2020 22:22:43 +0300 Subject: CPopulation done, CCopPed and fixes --- src/core/World.cpp | 51 +++++++++++++++++++++++++++++---------------------- 1 file changed, 29 insertions(+), 22 deletions(-) (limited to 'src/core/World.cpp') diff --git a/src/core/World.cpp b/src/core/World.cpp index f97f0ebf..f6106bb5 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -143,9 +143,9 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi dist = 1.0f; xstart = GetSectorIndexX(point1.x); - ystart = GetSectorIndexX(point1.y); + ystart = GetSectorIndexY(point1.y); xend = GetSectorIndexX(point2.x); - yend = GetSectorIndexX(point2.y); + yend = GetSectorIndexY(point2.y); #define LOSARGS CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects @@ -416,9 +416,9 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool AdvanceCurrentScanCode(); xstart = GetSectorIndexX(point1.x); - ystart = GetSectorIndexX(point1.y); + ystart = GetSectorIndexY(point1.y); xend = GetSectorIndexX(point2.x); - yend = GetSectorIndexX(point2.y); + yend = GetSectorIndexY(point2.y); #define LOSARGS CColLine(point1, point2), checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects @@ -638,20 +638,24 @@ void CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) { int minX = GetSectorIndexX(centre.x - distance); - if (minX <= 0) - minX = 0; + if (minX <= 0) minX = 0; int minY = GetSectorIndexY(centre.y - distance); - if (minY <= 0) - minY = 0; + if (minY <= 0) minY = 0; int maxX = GetSectorIndexX(centre.x + distance); - if (maxX >= NUMSECTORS_X) - maxX = NUMSECTORS_X; +#ifdef FIX_BUGS + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif int maxY = GetSectorIndexY(centre.y + distance); - if (maxY >= NUMSECTORS_Y) - maxY = NUMSECTORS_Y; +#ifdef FIX_BUGS + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif AdvanceCurrentScanCode(); @@ -689,20 +693,24 @@ CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityTo CEntity* foundE = nil; int minX = GetSectorIndexX(centre.x - distance); - if (minX <= 0) - minX = 0; + if (minX <= 0) minX = 0; int minY = GetSectorIndexY(centre.y - distance); - if (minY <= 0) - minY = 0; + if (minY <= 0) minY = 0; int maxX = GetSectorIndexX(centre.x + distance); - if (maxX >= NUMSECTORS_X) - maxX = NUMSECTORS_X; +#ifdef FIX_BUGS + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif int maxY = GetSectorIndexY(centre.y + distance); - if (maxY >= NUMSECTORS_Y) - maxY = NUMSECTORS_Y; +#ifdef FIX_BUGS + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif AdvanceCurrentScanCode(); @@ -1171,8 +1179,7 @@ CWorld::Process(void) for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { CPed* movingPed = (CPed*)node->item; if (movingPed->IsPed()) { - if (movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN - || movingPed->m_nPedState == PED_ENTER_CAR || movingPed->m_nPedState == PED_CARJACK) { + if (movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN || movingPed->EnteringCar()) { CVehicle *movingCar = movingPed->m_pMyVehicle; if (movingCar) { if (movingCar->IsTrain()) { -- cgit v1.2.3