From 778d1381bb2dff5371782dbb773770f4adc17a35 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 8 Dec 2020 07:50:29 +0200 Subject: Add NUM_LEVELS --- src/core/World.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/core/World.cpp') diff --git a/src/core/World.cpp b/src/core/World.cpp index 0bc564ff..1c988894 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -33,7 +33,7 @@ CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -CPtrList CWorld::ms_bigBuildingsList[4]; +CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS]; CPtrList CWorld::ms_listMovingEntityPtrs; CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; uint16 CWorld::ms_nCurrentScanCode; @@ -1745,13 +1745,13 @@ CWorld::ShutDown(void) pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); #endif } - for(int32 i = 0; i < 4; i++) { - for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { + for(int32 i = 0; i < NUM_LEVELS; i++) { + for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; // Maybe remove from world here? delete pEntity; } - GetBigBuildingList((eLevelName)i).Flush(); + ms_bigBuildingsList[i].Flush(); } for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); -- cgit v1.2.3