From 1df8e7976fd474225060cb7b4ac34bac6ef29906 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 7 Oct 2019 15:08:39 +0300 Subject: Aspect ratio fix for player skin menu --- src/core/PlayerSkin.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/core/PlayerSkin.cpp') diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp index 111333ec..82427491 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/core/PlayerSkin.cpp @@ -137,11 +137,15 @@ CPlayerSkin::RenderFrontendSkinEdit(void) { static float rotation = 0.0f; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; - const RwV3d pos = { 1.35f, 0.35f, 7.725f }; + RwV3d pos = { 1.35f, 0.35f, 7.725f }; const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; static uint32 LastFlash = 0; +#ifdef ASPECT_RATIO_SCALE + pos.x = 1.35f * (SCREEN_ASPECT_RATIO / DEFAULT_ASPECT_RATIO); +#endif + RwFrame *frame = RpClumpGetFrame(gpPlayerClump); if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) { -- cgit v1.2.3