From 34349c4df2683fca35be37ec626aaa8eef2ddaee Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 9 Apr 2020 20:50:24 +0200 Subject: normalized line endings to LF --- src/core/PlayerInfo.cpp | 900 ++++++++++++++++++++++++------------------------ 1 file changed, 450 insertions(+), 450 deletions(-) (limited to 'src/core/PlayerInfo.cpp') diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index ead32ee7..0043c2f4 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -48,45 +48,45 @@ CPlayerInfo::GetPos() void CPlayerInfo::LoadPlayerSkin() -{ - DeletePlayerSkin(); - - m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); - if (!m_pSkinTexture) +{ + DeletePlayerSkin(); + + m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); + if (!m_pSkinTexture) m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); } void CPlayerInfo::DeletePlayerSkin() -{ - if (m_pSkinTexture) { - RwTextureDestroy(m_pSkinTexture); - m_pSkinTexture = nil; +{ + if (m_pSkinTexture) { + RwTextureDestroy(m_pSkinTexture); + m_pSkinTexture = nil; } } -void -CPlayerInfo::KillPlayer() -{ - if (m_WBState != WBSTATE_PLAYING) return; - - m_WBState = WBSTATE_WASTED; - m_nWBTime = CTimer::GetTimeInMilliseconds(); - CDarkel::ResetOnPlayerDeath(); - CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); - CStats::TimesDied++; +void +CPlayerInfo::KillPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_WASTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); + CStats::TimesDied++; } -void -CPlayerInfo::ArrestPlayer() -{ - if (m_WBState != WBSTATE_PLAYING) return; - - m_WBState = WBSTATE_BUSTED; - m_nWBTime = CTimer::GetTimeInMilliseconds(); - CDarkel::ResetOnPlayerDeath(); - CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); - CStats::TimesArrested++; +void +CPlayerInfo::ArrestPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_BUSTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); + CStats::TimesArrested++; } bool @@ -105,102 +105,102 @@ CPlayerInfo::PlayerFailedCriticalMission() CDarkel::ResetOnPlayerDeath(); } -void -CPlayerInfo::Clear(void) -{ - m_pPed = nil; - m_pRemoteVehicle = nil; - if (m_pVehicleEx) { - m_pVehicleEx->bUsingSpecialColModel = false; - m_pVehicleEx = nil; - } - m_nVisibleMoney = 0; - m_nMoney = m_nVisibleMoney; - m_WBState = WBSTATE_PLAYING; - m_nWBTime = 0; - m_nTrafficMultiplier = 0; - m_fRoadDensity = 1.0f; - m_bInRemoteMode = false; - m_bUnusedTaxiThing = false; - m_nUnusedTaxiTimer = 0; - m_nCollectedPackages = 0; - m_nTotalPackages = 3; - m_nTimeLastHealthLoss = 0; - m_nTimeLastArmourLoss = 0; - m_nNextSexFrequencyUpdateTime = 0; - m_nNextSexMoneyUpdateTime = 0; - m_nSexFrequency = 0; - m_pHooker = nil; - m_nTimeTankShotGun = 0; - field_248 = 0; - m_nUpsideDownCounter = 0; - m_bInfiniteSprint = false; - m_bFastReload = false; - m_bGetOutOfJailFree = false; - m_bGetOutOfHospitalFree = false; - m_nPreviousTimeRewardedForExplosion = 0; - m_nExplosionsSinceLastReward = 0; +void +CPlayerInfo::Clear(void) +{ + m_pPed = nil; + m_pRemoteVehicle = nil; + if (m_pVehicleEx) { + m_pVehicleEx->bUsingSpecialColModel = false; + m_pVehicleEx = nil; + } + m_nVisibleMoney = 0; + m_nMoney = m_nVisibleMoney; + m_WBState = WBSTATE_PLAYING; + m_nWBTime = 0; + m_nTrafficMultiplier = 0; + m_fRoadDensity = 1.0f; + m_bInRemoteMode = false; + m_bUnusedTaxiThing = false; + m_nUnusedTaxiTimer = 0; + m_nCollectedPackages = 0; + m_nTotalPackages = 3; + m_nTimeLastHealthLoss = 0; + m_nTimeLastArmourLoss = 0; + m_nNextSexFrequencyUpdateTime = 0; + m_nNextSexMoneyUpdateTime = 0; + m_nSexFrequency = 0; + m_pHooker = nil; + m_nTimeTankShotGun = 0; + field_248 = 0; + m_nUpsideDownCounter = 0; + m_bInfiniteSprint = false; + m_bFastReload = false; + m_bGetOutOfJailFree = false; + m_bGetOutOfHospitalFree = false; + m_nPreviousTimeRewardedForExplosion = 0; + m_nExplosionsSinceLastReward = 0; } -void -CPlayerInfo::BlowUpRCBuggy(void) -{ - if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) - return; - - CRemote::TakeRemoteControlledCarFromPlayer(); - m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); +void +CPlayerInfo::BlowUpRCBuggy(void) +{ + if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) + return; + + CRemote::TakeRemoteControlledCarFromPlayer(); + m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); } - -void -CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) -{ - if (!car || car == m_pPed->m_pMyVehicle) { - if (m_pPed->EnteringCar()) - m_pPed->QuitEnteringCar(); - } - if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) - m_pPed->ClearObjective(); + +void +CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) +{ + if (!car || car == m_pPed->m_pMyVehicle) { + if (m_pPed->EnteringCar()) + m_pPed->QuitEnteringCar(); + } + if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + m_pPed->ClearObjective(); } -void -CPlayerInfo::MakePlayerSafe(bool toggle) -{ - if (toggle) { - CTheScripts::ResetCountdownToMakePlayerUnsafe(); - m_pPed->m_pWanted->m_bIgnoredByEveryone = true; - CWorld::StopAllLawEnforcersInTheirTracks(); - CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; - CPad::StopPadsShaking(); - m_pPed->bBulletProof = true; - m_pPed->bFireProof = true; - m_pPed->bCollisionProof = true; - m_pPed->bMeleeProof = true; - m_pPed->bOnlyDamagedByPlayer = true; - m_pPed->bExplosionProof = true; - m_pPed->m_bCanBeDamaged = false; - ((CPlayerPed*)m_pPed)->ClearAdrenaline(); - CancelPlayerEnteringCars(false); - gFireManager.ExtinguishPoint(GetPos(), 4000.0f); - CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); - CProjectileInfo::RemoveAllProjectiles(); - CWorld::SetAllCarsCanBeDamaged(false); - CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); - CReplay::DisableReplays(); - - } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { - m_pPed->m_pWanted->m_bIgnoredByEveryone = false; - CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; - m_pPed->bBulletProof = false; - m_pPed->bFireProof = false; - m_pPed->bCollisionProof = false; - m_pPed->bMeleeProof = false; - m_pPed->bOnlyDamagedByPlayer = false; - m_pPed->bExplosionProof = false; - m_pPed->m_bCanBeDamaged = true; - CWorld::SetAllCarsCanBeDamaged(true); - CReplay::EnableReplays(); - } +void +CPlayerInfo::MakePlayerSafe(bool toggle) +{ + if (toggle) { + CTheScripts::ResetCountdownToMakePlayerUnsafe(); + m_pPed->m_pWanted->m_bIgnoredByEveryone = true; + CWorld::StopAllLawEnforcersInTheirTracks(); + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; + CPad::StopPadsShaking(); + m_pPed->bBulletProof = true; + m_pPed->bFireProof = true; + m_pPed->bCollisionProof = true; + m_pPed->bMeleeProof = true; + m_pPed->bOnlyDamagedByPlayer = true; + m_pPed->bExplosionProof = true; + m_pPed->m_bCanBeDamaged = false; + ((CPlayerPed*)m_pPed)->ClearAdrenaline(); + CancelPlayerEnteringCars(false); + gFireManager.ExtinguishPoint(GetPos(), 4000.0f); + CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); + CProjectileInfo::RemoveAllProjectiles(); + CWorld::SetAllCarsCanBeDamaged(false); + CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); + CReplay::DisableReplays(); + + } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { + m_pPed->m_pWanted->m_bIgnoredByEveryone = false; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; + m_pPed->bBulletProof = false; + m_pPed->bFireProof = false; + m_pPed->bCollisionProof = false; + m_pPed->bMeleeProof = false; + m_pPed->bOnlyDamagedByPlayer = false; + m_pPed->bExplosionProof = false; + m_pPed->m_bCanBeDamaged = true; + CWorld::SetAllCarsCanBeDamaged(true); + CReplay::EnableReplays(); + } } bool @@ -216,347 +216,347 @@ CPlayerInfo::IsRestartingAfterArrest() } // lastCloseness is passed to other calls of this function -void -CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) -{ - // This dist used for determining the angle to face - CVector2D dist(carToTest->GetPosition() - player->GetPosition()); - float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); - while (neededTurn >= PI) { - neededTurn -= 2 * PI; - } - - while (neededTurn < -PI) { - neededTurn += 2 * PI; - } - - // This dist used for evaluating cars' distances, weird... - // Accounts inverted needed turn (or needed turn in long way) and car dist. - float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); - if (closeness > *lastCloseness) { - *lastCloseness = closeness; - *closestCarOutput = (CVehicle*)carToTest; - } +void +CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) +{ + // This dist used for determining the angle to face + CVector2D dist(carToTest->GetPosition() - player->GetPosition()); + float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); + while (neededTurn >= PI) { + neededTurn -= 2 * PI; + } + + while (neededTurn < -PI) { + neededTurn += 2 * PI; + } + + // This dist used for evaluating cars' distances, weird... + // Accounts inverted needed turn (or needed turn in long way) and car dist. + float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); + if (closeness > *lastCloseness) { + *lastCloseness = closeness; + *closestCarOutput = (CVehicle*)carToTest; + } } // There is something unfinished in here... Sadly all IDBs we have have it unfinished. -void -CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) -{ - if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) - ++m_nExplosionsSinceLastReward; - else - m_nExplosionsSinceLastReward = 1; - - m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); - int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; - sprintf(gString, "$%d", award); -#ifdef MONEY_MESSAGES - // This line is a leftover from PS2, I don't know what it was meant to be. - // CVector sth(TheCamera.GetPosition() * 4.0f); - - CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); -#endif - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - - for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { - CGeneral::GetRandomNumber(); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - } +void +CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) +{ + if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) + ++m_nExplosionsSinceLastReward; + else + m_nExplosionsSinceLastReward = 1; + + m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); + int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; + sprintf(gString, "$%d", award); +#ifdef MONEY_MESSAGES + // This line is a leftover from PS2, I don't know what it was meant to be. + // CVector sth(TheCamera.GetPosition() * 4.0f); + + CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); +#endif + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + + for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { + CGeneral::GetRandomNumber(); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + } } -void -CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) -{ - // Interesting - *size = sizeof(CPlayerInfo); - -INITSAVEBUF - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); - } -// Save struct is different -// VALIDATESAVEBUF(*size) +void +CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) +{ + // Interesting + *size = sizeof(CPlayerInfo); + +INITSAVEBUF + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); + } +// Save struct is different +// VALIDATESAVEBUF(*size) } -void -CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) -{ -INITSAVEBUF - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf(buf); - for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { - CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf(buf); - } -// Save struct is different -// VALIDATESAVEBUF(size) +void +CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) +{ +INITSAVEBUF + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf(buf); + for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { + CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf(buf); + } +// Save struct is different +// VALIDATESAVEBUF(size) } -void -CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) -{ - for (CPtrNode* node = carList.first; node; node = node->next) { - CVehicle *car = (CVehicle*)node->item; - if(car->m_scanCode != CWorld::GetCurrentScanCode()) { - if (!car->bUsesCollision || !car->IsVehicle()) - continue; - - car->m_scanCode = CWorld::GetCurrentScanCode(); - if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING - && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { - CVector carCentre = car->GetBoundCentre(); - - if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { - float dist = (ped->GetPosition() - carCentre).Magnitude2D(); - if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { - EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); - } - } - } - } - } +void +CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) +{ + for (CPtrNode* node = carList.first; node; node = node->next) { + CVehicle *car = (CVehicle*)node->item; + if(car->m_scanCode != CWorld::GetCurrentScanCode()) { + if (!car->bUsesCollision || !car->IsVehicle()) + continue; + + car->m_scanCode = CWorld::GetCurrentScanCode(); + if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING + && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { + CVector carCentre = car->GetBoundCentre(); + + if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { + float dist = (ped->GetPosition() - carCentre).Magnitude2D(); + if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { + EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); + } + } + } + } + } } -void -CPlayerInfo::Process(void) -{ - // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode. - bool startTaxiTimer = true; - if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { - CVehicle *veh = m_pPed->m_pMyVehicle; - if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE) - && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { - for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { - timePassed -= 1000; - ++m_nMoney; - } - startTaxiTimer = false; - } - } - if (startTaxiTimer) - m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); - - // The effect that makes money counter does while earning/losing money - if (m_nVisibleMoney != m_nMoney) { - int diff = m_nMoney - m_nVisibleMoney; - int diffAbs = Abs(diff); - int changeBy; - - if (diffAbs > 100000) - changeBy = 12345; - else if (diffAbs > 10000) - changeBy = 1234; - else if (diffAbs > 1000) - changeBy = 123; - else if (diffAbs > 50) - changeBy = 42; - else - changeBy = 1; - - if (diff < 0) - m_nVisibleMoney -= changeBy; - else - m_nVisibleMoney += changeBy; - } - - if (!(CTimer::GetFrameCounter() & 15)) { - CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition(); - m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); - } - - m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f); - - // Because vehicle enter/exit use same key binding. - bool enterOrExitVeh; - if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle) - enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown(); - else - enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); - - if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) { - if (m_pPed->bInVehicle) { - if (!m_pRemoteVehicle) { - CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; - if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) { - CVehicle *veh = m_pPed->m_pMyVehicle; - if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { - - // This condition will always return true, else block was probably WIP Miami code. - if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { - m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); - } - } - } else { - CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); - bool found = false; - float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); - - if (found) - sth.z = 1.0f + groundZ; - m_pPed->m_nPedState = PED_IDLE; - m_pPed->SetMoveState(PEDMOVE_STILL); - CPed::PedSetOutCarCB(0, m_pPed); - CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); - CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); - m_pPed->GetPosition() = sth; - m_pPed->SetMoveState(PEDMOVE_STILL); - m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; - } - } else { - // The code in here was under CPed::SetExitBoat in VC, did the same for here. - m_pPed->SetExitBoat(veh); - m_pPed->bTryingToReachDryLand = true; - } - } - } - } else { - // Enter vehicle - if (CPad::GetPad(0)->ExitVehicleJustDown()) { - bool weAreOnBoat = false; - float lastCloseness = 0.0f; - CVehicle *carBelow = nil; - CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; - if (surfaceBelow && surfaceBelow->IsVehicle()) { - carBelow = (CVehicle*)surfaceBelow; - if (carBelow->IsBoat()) { - weAreOnBoat = true; - m_pPed->bOnBoat = true; -#ifdef VC_PED_PORTS - if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) -#else - if (carBelow->m_status != STATUS_WRECKED) -#endif - m_pPed->SetSeekBoatPosition(carBelow); - } - } - // Find closest car - if (!weAreOnBoat) { - float minX = m_pPed->GetPosition().x - 10.0f; - float maxX = 10.0f + m_pPed->GetPosition().x; - float minY = m_pPed->GetPosition().y - 10.0f; - float maxY = 10.0f + m_pPed->GetPosition().y; - - int minXSector = CWorld::GetSectorIndexX(minX); - if (minXSector < 0) minXSector = 0; - int minYSector = CWorld::GetSectorIndexY(minY); - if (minYSector < 0) minYSector = 0; - int maxXSector = CWorld::GetSectorIndexX(maxX); - if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1; - int maxYSector = CWorld::GetSectorIndexY(maxY); - if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1; - - CWorld::AdvanceCurrentScanCode(); - - for (int curY = minYSector; curY <= maxYSector; curY++) { - for (int curX = minXSector; curX <= maxXSector; curX++) { - CSector *sector = CWorld::GetSector(curX, curY); - FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed, - minX, minY, maxX, maxY, &lastCloseness, &carBelow); - FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed, - minX, minY, maxX, maxY, &lastCloseness, &carBelow); - } - } - } - // carBelow is now closest vehicle - if (carBelow && !weAreOnBoat) { - if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) { - m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); - } else if (carBelow->IsBoat()) { - if (!carBelow->pDriver) { - m_pPed->m_vehEnterType = 0; - m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType); - } - } else { - m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); - } - } - } - } - } - if (m_bInRemoteMode) { - uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; - if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { - TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(1.0f, 0); - } - if (timeWithoutRemoteCar > 2000) { - if (m_WBState == WBSTATE_PLAYING) { - TheCamera.RestoreWithJumpCut(); - TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(1.0f, 1); - TheCamera.Process(); - CTimer::Stop(); - CCullZones::ForceCullZoneCoors(TheCamera.GetPosition()); - CRenderer::RequestObjectsInFrustum(); - CStreaming::LoadAllRequestedModels(false); - CTimer::Update(); - } - m_bInRemoteMode = false; - CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; - if (FindPlayerVehicle()) { - FindPlayerVehicle()->m_status = STATUS_PLAYER; - } - } - } - if (!(CTimer::GetFrameCounter() & 31)) { - CVehicle *veh = FindPlayerVehicle(); - if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f - && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { - - if (veh->GetUp().z < -0.5f) { - m_nUpsideDownCounter += 2; - - } else { - m_nUpsideDownCounter++; - } - } else { - m_nUpsideDownCounter = 0; - } - - if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) { - veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth; - if (veh->IsCar()) { - CAutomobile* car = (CAutomobile*)veh; - car->Damage.SetEngineStatus(225); - car->m_pSetOnFireEntity = nil; - } - } - } - if (FindPlayerVehicle()) { - CVehicle *veh = FindPlayerVehicle(); - veh->m_nZoneLevel = -1; - for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { - if (veh->pPassengers[i]) - veh->pPassengers[i]->m_nZoneLevel = 0; - } - CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; - } else { - CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; - } +void +CPlayerInfo::Process(void) +{ + // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode. + bool startTaxiTimer = true; + if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { + CVehicle *veh = m_pPed->m_pMyVehicle; + if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE) + && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { + for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { + timePassed -= 1000; + ++m_nMoney; + } + startTaxiTimer = false; + } + } + if (startTaxiTimer) + m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); + + // The effect that makes money counter does while earning/losing money + if (m_nVisibleMoney != m_nMoney) { + int diff = m_nMoney - m_nVisibleMoney; + int diffAbs = Abs(diff); + int changeBy; + + if (diffAbs > 100000) + changeBy = 12345; + else if (diffAbs > 10000) + changeBy = 1234; + else if (diffAbs > 1000) + changeBy = 123; + else if (diffAbs > 50) + changeBy = 42; + else + changeBy = 1; + + if (diff < 0) + m_nVisibleMoney -= changeBy; + else + m_nVisibleMoney += changeBy; + } + + if (!(CTimer::GetFrameCounter() & 15)) { + CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition(); + m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); + } + + m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f); + + // Because vehicle enter/exit use same key binding. + bool enterOrExitVeh; + if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle) + enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown(); + else + enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); + + if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) { + if (m_pPed->bInVehicle) { + if (!m_pRemoteVehicle) { + CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; + if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) { + CVehicle *veh = m_pPed->m_pMyVehicle; + if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + + // This condition will always return true, else block was probably WIP Miami code. + if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { + m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + } + } + } else { + CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); + + if (found) + sth.z = 1.0f + groundZ; + m_pPed->m_nPedState = PED_IDLE; + m_pPed->SetMoveState(PEDMOVE_STILL); + CPed::PedSetOutCarCB(0, m_pPed); + CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); + m_pPed->GetPosition() = sth; + m_pPed->SetMoveState(PEDMOVE_STILL); + m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; + } + } else { + // The code in here was under CPed::SetExitBoat in VC, did the same for here. + m_pPed->SetExitBoat(veh); + m_pPed->bTryingToReachDryLand = true; + } + } + } + } else { + // Enter vehicle + if (CPad::GetPad(0)->ExitVehicleJustDown()) { + bool weAreOnBoat = false; + float lastCloseness = 0.0f; + CVehicle *carBelow = nil; + CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; + if (surfaceBelow && surfaceBelow->IsVehicle()) { + carBelow = (CVehicle*)surfaceBelow; + if (carBelow->IsBoat()) { + weAreOnBoat = true; + m_pPed->bOnBoat = true; +#ifdef VC_PED_PORTS + if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) +#else + if (carBelow->m_status != STATUS_WRECKED) +#endif + m_pPed->SetSeekBoatPosition(carBelow); + } + } + // Find closest car + if (!weAreOnBoat) { + float minX = m_pPed->GetPosition().x - 10.0f; + float maxX = 10.0f + m_pPed->GetPosition().x; + float minY = m_pPed->GetPosition().y - 10.0f; + float maxY = 10.0f + m_pPed->GetPosition().y; + + int minXSector = CWorld::GetSectorIndexX(minX); + if (minXSector < 0) minXSector = 0; + int minYSector = CWorld::GetSectorIndexY(minY); + if (minYSector < 0) minYSector = 0; + int maxXSector = CWorld::GetSectorIndexX(maxX); + if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1; + int maxYSector = CWorld::GetSectorIndexY(maxY); + if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1; + + CWorld::AdvanceCurrentScanCode(); + + for (int curY = minYSector; curY <= maxYSector; curY++) { + for (int curX = minXSector; curX <= maxXSector; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed, + minX, minY, maxX, maxY, &lastCloseness, &carBelow); + FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed, + minX, minY, maxX, maxY, &lastCloseness, &carBelow); + } + } + } + // carBelow is now closest vehicle + if (carBelow && !weAreOnBoat) { + if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) { + m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); + } else if (carBelow->IsBoat()) { + if (!carBelow->pDriver) { + m_pPed->m_vehEnterType = 0; + m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType); + } + } else { + m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); + } + } + } + } + } + if (m_bInRemoteMode) { + uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; + if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(1.0f, 0); + } + if (timeWithoutRemoteCar > 2000) { + if (m_WBState == WBSTATE_PLAYING) { + TheCamera.RestoreWithJumpCut(); + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(1.0f, 1); + TheCamera.Process(); + CTimer::Stop(); + CCullZones::ForceCullZoneCoors(TheCamera.GetPosition()); + CRenderer::RequestObjectsInFrustum(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Update(); + } + m_bInRemoteMode = false; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; + if (FindPlayerVehicle()) { + FindPlayerVehicle()->m_status = STATUS_PLAYER; + } + } + } + if (!(CTimer::GetFrameCounter() & 31)) { + CVehicle *veh = FindPlayerVehicle(); + if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f + && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { + + if (veh->GetUp().z < -0.5f) { + m_nUpsideDownCounter += 2; + + } else { + m_nUpsideDownCounter++; + } + } else { + m_nUpsideDownCounter = 0; + } + + if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) { + veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth; + if (veh->IsCar()) { + CAutomobile* car = (CAutomobile*)veh; + car->Damage.SetEngineStatus(225); + car->m_pSetOnFireEntity = nil; + } + } + } + if (FindPlayerVehicle()) { + CVehicle *veh = FindPlayerVehicle(); + veh->m_nZoneLevel = -1; + for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { + if (veh->pPassengers[i]) + veh->pPassengers[i]->m_nZoneLevel = 0; + } + CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; + } else { + CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; + } } STARTPATCHES -- cgit v1.2.3