From aac0c3fb679401eab584cf91c07bd4353022c91c Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 25 Oct 2020 09:39:04 +0200 Subject: DMAudio fixes --- src/core/Game.cpp | 29 ++++++++++++++++++++++++----- 1 file changed, 24 insertions(+), 5 deletions(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 93f0d1b0..1be62611 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -277,12 +277,31 @@ bool CGame::InitialiseOnceAfterRW(void) if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; - if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) - { + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) { CMenuManager::m_PrefsSpeakers = 0; - int8 provider = DMAudio.AutoDetect3DProviders(); - if ( provider != -1 ) - FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider; + int32 i; + for (i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++) { + wchar buff[64]; + +#ifdef AUDIO_OAL + extern int defaultProvider; + if (defaultProvider >= 0 && defaultProvider < DMAudio.GetNum3DProvidersAvailable()) + break; +#endif + char *name = DMAudio.Get3DProviderName(i); + AsciiToUnicode(name, buff); + char *providername = UnicodeToAscii(buff); + strupr(providername); +#if defined(AUDIO_MSS) + if (strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") == 0) + break; +#elif defined(AUDIO_OAL) + if (strcmp(providername, "OPENAL SOFT") == 0) + break; +#endif + } + + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i; } DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); -- cgit v1.2.3