From 1eb817de7713ea95bbbcbd7543ffce61ced8ffec Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 5 May 2020 18:32:46 +0300 Subject: Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL --- src/core/Game.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 27731f8a..d0f412d8 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -370,9 +370,7 @@ bool CGame::Initialise(const char* datFile) LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); -#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); -#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -489,9 +487,7 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); -#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); -#endif if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -524,9 +520,7 @@ void CGame::ReloadIPLs(void) CCranes::InitCranes(); CGarages::Init(); CWorld::RepositionCertainDynamicObjects(); -#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); -#endif CRenderer::SortBIGBuildings(); CTimer::Update(); } -- cgit v1.2.3