From 63d0bdc863f76d018fc8cf3209a9210bc71f0421 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Wed, 27 May 2020 21:50:01 +0300 Subject: VC Water --- src/core/Game.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 72b09feb..9a1c00a7 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -306,7 +306,7 @@ bool CGame::Initialise(const char* datFile) CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); LoadingScreen("Loading the Game", "Setup water", nil); - CWaterLevel::Initialise("DATA\\WATER.DAT"); + WaterLevelInitialise("DATA\\WATER.DAT"); TheConsole.Init(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; @@ -685,6 +685,13 @@ CGame::InitAfterFocusLoss() FrontEndMenuManager.m_bStartUpFrontEndRequested = true; } +bool +CGame::CanSeeWaterFromCurrArea(void) +{ + return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION + || currArea == AREA_HOTEL; +} + bool CGame::CanSeeOutSideFromCurrArea(void) { -- cgit v1.2.3