From 194ddc5f40835476673655bd3895f2b7fe7fee0c Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sat, 28 Mar 2020 23:55:23 +0300 Subject: CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names --- src/core/Game.cpp | 445 ++++++++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 400 insertions(+), 45 deletions(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fce0c67f..57683893 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -1,7 +1,14 @@ +#pragma warning( push ) +#pragma warning( disable : 4005) +#define DIRECTINPUT_VERSION 0x0800 +#include +#pragma warning( pop ) #include "common.h" +#include "win.h" #include "patcher.h" #include "Game.h" #include "main.h" +#include "RwHelper.h" #include "Accident.h" #include "Antennas.h" #include "Bridge.h" @@ -17,6 +24,7 @@ #include "Cranes.h" #include "Credits.h" #include "CutsceneMgr.h" +#include "DMAudio.h" #include "Darkel.h" #include "Debug.h" #include "EventList.h" @@ -28,26 +36,32 @@ #include "Frontend.h" #include "GameLogic.h" #include "Garages.h" +#include "GenericGameStorage.h" #include "Glass.h" +#include "HandlingMgr.h" #include "Heli.h" +#include "Hud.h" #include "IniFile.h" +#include "Lights.h" +#include "MBlur.h" #include "Messages.h" #include "Pad.h" #include "Particle.h" +#include "ParticleObject.h" +#include "PedRoutes.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" +#include "PlayerSkin.h" #include "Population.h" +#include "Radar.h" #include "Record.h" +#include "References.h" #include "Renderer.h" #include "Replay.h" -#include "References.h" -#include "Radar.h" #include "Restart.h" #include "RoadBlocks.h" -#include "PedRoutes.h" #include "Rubbish.h" -#include "RwHelper.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" @@ -56,11 +70,14 @@ #include "Sprite2d.h" #include "Stats.h" #include "Streaming.h" +#include "SurfaceTable.h" +#include "TempColModels.h" #include "TimeCycle.h" #include "TrafficLights.h" #include "Train.h" #include "TxdStore.h" #include "User.h" +#include "VisibilityPlugins.h" #include "WaterCannon.h" #include "WaterLevel.h" #include "Weapon.h" @@ -70,6 +87,10 @@ #include "ZoneCull.h" #include "Zones.h" + + +#define DEFAULT_VIEWWINDOW (0.7f) + eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; @@ -79,6 +100,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; +int &gameTxdSlot = *(int*)0x628D88; bool CGame::InitialiseOnceBeforeRW(void) @@ -89,7 +111,143 @@ CGame::InitialiseOnceBeforeRW(void) return true; } -int &gameTxdSlot = *(int*)0x628D88; +bool +CGame::InitialiseRenderWare(void) +{ + _TexturePoolsInitialise(); + + CTxdStore::Initialise(); + CVisibilityPlugins::Initialise(); + + /* Create camera */ + Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); + ASSERT(Scene.camera != NULL); + if (!Scene.camera) + { + return (false); + } + + RwCameraSetFarClipPlane(Scene.camera, (RwReal) (2000.0)); + RwCameraSetNearClipPlane(Scene.camera, (RwReal) (0.9)); + + CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + /* Create a world */ + RwBBox bbox; + + bbox.sup.x = bbox.sup.y = bbox.sup.z = (RwReal)(10000.0); + bbox.inf.x = bbox.inf.y = bbox.inf.z = (RwReal)(-10000.0); + + Scene.world = RpWorldCreate(&bbox); + ASSERT(Scene.world != NULL); + if (!Scene.world) + { + CameraDestroy(Scene.camera); + Scene.camera = NULL; + return (false); + } + + /* Add the camera to the world */ + RpWorldAddCamera(Scene.world, Scene.camera); + LightsCreate(Scene.world); + + CreateDebugFont(); + + CFont::Initialise(); + CHud::Initialise(); + CPlayerSkin::Initialise(); + + return (true); +} + +void CGame::ShutdownRenderWare(void) +{ + CMBlur::MotionBlurClose(); + DestroySplashScreen(); + CHud::Shutdown(); + CFont::Shutdown(); + + for ( int32 i = 0; i < NUMPLAYERS; i++ ) + CWorld::Players[i].DeletePlayerSkin(); + + CPlayerSkin::Shutdown(); + + DestroyDebugFont(); + + /* Destroy world */ + LightsDestroy(Scene.world); + RpWorldRemoveCamera(Scene.world, Scene.camera); + RpWorldDestroy(Scene.world); + + /* destroy camera */ + CameraDestroy(Scene.camera); + + Scene.world = NULL; + Scene.camera = NULL; + + CVisibilityPlugins::Shutdown(); + + _TexturePoolsShutdown(); +} + +bool CGame::InitialiseOnceAfterRW(void) +{ + TheText.Load(); + DMAudio.Initialise(); + CTimer::Initialise(); + CTempColModels::Initialise(); + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CPedStats::Initialise(); + CTimeCycle::Initialise(); + + if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; + + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) + { + CMenuManager::m_PrefsSpeakers = 0; + + for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ ) + { + wchar buff[64]; + + char *name = DMAudio.Get3DProviderName(i); + AsciiToUnicode(name, buff); + char *providername = UnicodeToAscii(buff); + strupr(providername); + + if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") ) + { + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i; + break; + } + } + } + + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); + DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); + DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); + DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); + + return true; +} + +#if 0 +WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } +#else +void +CGame::FinalShutdown(void) +{ + CTxdStore::Shutdown(); + CPedStats::Shutdown(); + CdStreamShutdown(); +} +#endif bool CGame::Initialise(const char* datFile) { @@ -160,7 +318,7 @@ bool CGame::Initialise(const char* datFile) CStreaming::Init(); } else { CStreaming::Init(); - if (ConvertTextures()) { + if (CreateTxdImageForVideoCard()) { CStreaming::Shutdown(); CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init(); @@ -198,7 +356,7 @@ bool CGame::Initialise(const char* datFile) CSceneEdit::Init(); LoadingScreen("Loading the Game", "Load scripts", nil); CTheScripts::Init(); - CGangs::Initialize(); + CGangs::Initialise(); LoadingScreen("Loading the Game", "Setup game variables", nil); CClock::Initialise(1000); CHeli::InitHelis(); @@ -227,13 +385,225 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CCollision::ms_collisionInMemory = CGame::currLevel; + CModelInfo::RemoveColModelsFromOtherLevels(currLevel); + CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); return true; } +bool CGame::ShutDown(void) +{ + CReplay::FinishPlayback(); + CPlane::Shutdown(); + CTrain::Shutdown(); + CSpecialFX::Shutdown(); + CGarages::Shutdown(); + CMovingThings::Shutdown(); + gPhoneInfo.Shutdown(); + CWeapon::ShutdownWeapons(); + CPedType::Shutdown(); + CMBlur::MotionBlurClose(); + + for (int32 i = 0; i < NUMPLAYERS; i++) + { + if ( CWorld::Players[i].m_pPed ) + { + CWorld::Remove(CWorld::Players[i].m_pPed); + delete CWorld::Players[i].m_pPed; + CWorld::Players[i].m_pPed = NULL; + } + + CWorld::Players[i].Clear(); + } + + CRenderer::Shutdown(); + CWorld::ShutDown(); + DMAudio.DestroyAllGameCreatedEntities(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CCutsceneMgr::Shutdown(); + CVehicleModelInfo::DeleteVehicleColourTextures(); + CVehicleModelInfo::ShutdownEnvironmentMaps(); + CRadar::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::GameShutdown(); + CCollision::Shutdown(); + CWaterLevel::Shutdown(); + CRubbish::Shutdown(); + CClouds::Shutdown(); + CShadows::Shutdown(); + CCoronas::Shutdown(); + CSkidmarks::Shutdown(); + CWeaponEffects::Shutdown(); + CParticle::Shutdown(); + CPools::ShutDown(); + CTxdStore::RemoveTxdSlot(gameTxdSlot); + CdStreamRemoveImages(); + return true; +} + +void CGame::ReInitGameObjectVariables(void) +{ + CGameLogic::InitAtStartOfGame(); + TheCamera.CCamera::Init(); + TheCamera.SetRwCamera(Scene.camera); + CDebug::DebugInitTextBuffer(); + CWeather::Init(); + CUserDisplay::Init(); + CMessages::Init(); + CRestart::Initialise(); + CWorld::bDoingCarCollisions = false; + CHud::ReInitialise(); + CRadar::Initialise(); + CCarCtrl::ReInit(); + CTimeCycle::Initialise(); + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::LoadAllRequestedModels(false); + CPed::Initialise(); + CEventList::Initialise(); + CWeapon::InitialiseWeapons(); + CPopulation::Initialise(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CWorld::PlayerInFocus = 0; + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); + CTheScripts::Init(); + CGangs::Initialise(); + CTimer::Initialise(); + CClock::Initialise(1000); + CTheCarGenerators::Init(); + CHeli::InitHelis(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); + CPickups::Init(); + CPacManPickups::Init(); + CGarages::Init(); + CSpecialFX::Init(); + CWaterCannons::Init(); + CParticle::ReloadConfig(); + CCullZones::ResolveVisibilities(); + + if ( !FrontEndMenuManager.m_bLoadingSavedGame ) + { + CCranes::InitCranes(); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + + for (int32 i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); +} + +void CGame::ReloadIPLs(void) +{ + CTimer::Stop(); + CWorld::RemoveStaticObjects(); + ThePaths.Init(); + CCullZones::Init(); + CFileLoader::ReloadPaths("GTA3.IDE"); + CFileLoader::LoadScene("INDUST.IPL"); + CFileLoader::LoadScene("COMMER.IPL"); + CFileLoader::LoadScene("SUBURBAN.IPL"); + CFileLoader::LoadScene("CULL.IPL"); + ThePaths.PreparePathData(); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + CCranes::InitCranes(); + CGarages::Init(); + CWorld::RepositionCertainDynamicObjects(); + CCullZones::ResolveVisibilities(); + CRenderer::SortBIGBuildings(); + CTimer::Update(); +} + +void CGame::ShutDownForRestart(void) +{ + CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); + DMAudio.DestroyAllGameCreatedEntities(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CGarages::SetAllDoorsBackToOriginalHeight(); + CTheScripts::UndoBuildingSwaps(); + CTheScripts::UndoEntityInvisibilitySettings(); + CWorld::ClearForRestart(); + CTimer::Shutdown(); + CStreaming::FlushRequestList(); + CStreaming::DeleteAllRwObjects(); + CStreaming::RemoveAllUnusedModels(); + CStreaming::ms_disableStreaming = false; + CRadar::RemoveRadarSections(); + FrontEndMenuManager.UnloadTextures(); + CParticleObject::RemoveAllParticleObjects(); + CPedType::Shutdown(); + CSpecialFX::Shutdown(); + TidyUpMemory(true, false); +} + +void CGame::InitialiseWhenRestarting(void) +{ + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + CTimer::Initialise(); + CSprite2d::SetRecipNearClip(); + + b_FoundRecentSavedGameWantToLoad = false; + + TheCamera.Init(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + RestoreForStartLoad(); + CStreaming::LoadScene(TheCamera.GetPosition()); + } + + ReInitGameObjectVariables(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + if ( GenericLoad() == true ) + { + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + else + { + for ( int32 i = 0; i < 50; i++ ) + { + HandleExit(); + FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + } + + ShutDownForRestart(); + CTimer::Stop(); + CTimer::Initialise(); + FrontEndMenuManager.m_bLoadingSavedGame = false; + ReInitGameObjectVariables(); + currLevel = LEVEL_INDUSTRIAL; + CCollision::SortOutCollisionAfterLoad(); + } + } + + CTimer::Update(); + + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + #if 0 WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } #else @@ -314,48 +684,33 @@ void CGame::Process(void) } #endif -void CGame::ReloadIPLs(void) +void CGame::DrasticTidyUpMemory(bool) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); +#ifdef PS2 + // meow +#endif } -#if 0 -WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } -#else -void -CGame::FinalShutdown(void) +void CGame::TidyUpMemory(bool, bool) { - CTxdStore::Shutdown(); - CPedStats::Shutdown(); - CdStreamShutdown(); -} +#ifdef PS2 + // meow #endif - -WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } -WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } -WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } -WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } -WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } -WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } +} STARTPATCHES - InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP); + InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP); + InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP); + InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP); InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP); + InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP); + InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP); + InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP); + InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP); + InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP); + InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP); + InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP); + InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP); ENDPATCHES -- cgit v1.2.3