From 02c7f8381b81732645ed92fda0c5a66d0f1db265 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 19 Nov 2020 16:23:52 +0100 Subject: neo screen droplets --- src/core/Game.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f7589d2b..1283ecd1 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -88,6 +88,7 @@ #include "debugmenu.h" #include "postfx.h" #include "custompipes.h" +#include "screendroplets.h" #include "crossplatform.h" eLevelName CGame::currLevel; @@ -408,6 +409,9 @@ bool CGame::Initialise(const char* datFile) CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); LoadingScreen("Loading the Game", "Setup game variables", nil); @@ -559,6 +563,9 @@ void CGame::ReInitGameObjectVariables(void) CStreaming::LoadAllRequestedModels(false); CPed::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif CWeapon::InitialiseWeapons(); CPopulation::Initialise(); -- cgit v1.2.3