From f7ab5cb7c4be22fed5b12a194591dafcfad8d651 Mon Sep 17 00:00:00 2001 From: aap Date: Fri, 22 Jan 2021 00:41:34 +0100 Subject: loadscreens, not accurate --- src/core/Frontend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/Frontend.cpp') diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 4f6da8ef..42acd25f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -5571,7 +5571,7 @@ CMenuManager::DrawQuitGameScreen(void) static CSprite2d *splash = nil; if (splash == nil) - splash = LoadSplash("OUTRO"); + splash = LoadSplash("sceelee"); m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1))); -- cgit v1.2.3