From 72f67809059c732588ac29eedf8a10f9156b27b4 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 8 Jul 2021 03:37:14 +0300 Subject: Use CPad functions to check key states in script loader --- src/core/Frontend.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'src/core/Frontend.cpp') diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 13db6b98..632a69ab 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -4558,19 +4558,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u #ifdef USE_DEBUG_SCRIPT_LOADER if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { -#ifdef RW_GL3 - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + if (CPad::GetPad(0)->GetChar('R')) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } -#elif defined _WIN32 - if (GetAsyncKeyState('R') & 0x8000) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#endif } #endif -- cgit v1.2.3