From f76dfaee82c0573518d247f7d5666151ccfed765 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 15 Dec 2020 05:11:02 +0200 Subject: Use SetPedState --- src/core/Fire.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/Fire.cpp') diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index e1be4194..2c57c066 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -228,7 +228,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength ped->bDrawLast = false; ped->SetMoveState(PEDMOVE_SPRINT); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } if (fleeFrom) { if (ped->m_nPedType == PEDTYPE_COP) { @@ -401,7 +401,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt CVector2D pos = target->GetPosition(); ped->SetFlee(pos, 10000); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } } else if (target->IsVehicle()) { veh->m_pCarFire = fire; -- cgit v1.2.3