From 2ad3a75be5ba34d1376ad7c3fa7fc94adeaa32ac Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 27 May 2021 16:50:15 +0300 Subject: Fix IsSphereVisible calls --- src/core/Camera.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/Camera.cpp') diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 5c86ca99..5881dacd 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3650,7 +3650,7 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) } bool -CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) +CCamera::IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat) { #ifdef GTA_PS2 CVuVector c; @@ -3680,7 +3680,7 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius) return IsSphereVisible(center, radius, &m_cameraMatrix); #else // ...and on PC they decided to call the other one with a default matrix. - CMatrix mat(m_cameraMatrix); // this matrix construction is stupid and gone in VC + CMatrix mat(GetCameraMatrix()); // this matrix construction is stupid and gone in VC return IsSphereVisible(center, radius, &mat); #endif } -- cgit v1.2.3