From 6093d855b067841ea4c51b14ece7544f57d76f2b Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Thu, 15 Aug 2019 04:43:00 +0300 Subject: CParticleObject done, cDMAudio done --- src/control/Replay.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/control') diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 1e77da3a..12636d32 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void) ped->m_modelIndex = -1; ped->SetModelIndex(mi); ped->m_pVehicleAnim = 0; - ped->m_audioEntityId = DMAudio.CreateEntity(0, ped); + ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount(ped->m_nPedType, false); if (ped->m_wepModelID >= 0) @@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void) car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } - vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle); + vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); CCarCtrl::UpdateCarCount(vehicle, false); if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ -- cgit v1.2.3 From 437a8175052284983c88356e528a59343f2cc2c2 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Thu, 15 Aug 2019 05:27:38 +0300 Subject: fix --- src/control/Script.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/control') diff --git a/src/control/Script.cpp b/src/control/Script.cpp index c3c3a154..c81cd050 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) break; } cAudioScriptObject* obj = new cAudioScriptObject(); - obj->m_vecPos = *(CVector*)&ScriptParams[0]; - obj->m_wSound = ScriptParams[3]; - obj->m_nAudioEntityId = -5; + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = AEHANDLE_NONE; /* BUG: if audio is not initialized, this object will not be freed. */ /* Issue needs to be addressed in CreateOneShotScriptObject. */ DMAudio.CreateOneShotScriptObject(obj); @@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { CollectParameters(&m_nIp, 4); cAudioScriptObject* obj = new cAudioScriptObject(); - obj->m_vecPos = *(CVector*)&ScriptParams[0]; - obj->m_wSound = ScriptParams[3]; - obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj); + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); StoreParameters(&m_nIp, 1); return 0; @@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) debug("REMOVE_SOUND - Sound doesn't exist\n"); return 0; } - DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId); + DMAudio.DestroyLoopingScriptObject(obj->AudioEntity); delete obj; return 0; } -- cgit v1.2.3