From 463fdab6a48502b0610f944b9de0853edef3615e Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 11 Aug 2021 08:42:26 +0300 Subject: Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls, part 2 --- src/control/CarCtrl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/control') diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 6e1b5f21..1cf09a9f 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -400,7 +400,7 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->m_bSirenOrAlarm = true; pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId; pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; - CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox; + CBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ -- cgit v1.2.3