From 63046894b099598c41096651a9816ee3adc032a4 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 8 Aug 2021 16:57:37 +0300 Subject: small refactoring --- src/control/Script.cpp | 54 +++++++++++++++++++++++++++----------------------- 1 file changed, 29 insertions(+), 25 deletions(-) (limited to 'src/control/Script.cpp') diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 285b4cb7..bcfc6078 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -17,6 +17,9 @@ #include "FileMgr.h" #include "Frontend.h" #include "General.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif #include "HandlingMgr.h" #include "Heli.h" #include "Hud.h" @@ -495,11 +498,12 @@ void CRunningScript::Init() } #ifdef USE_DEBUG_SCRIPT_LOADER -int scriptToLoad = 0; +int CTheScripts::ScriptToLoad = 0; -int open_script() +int CTheScripts::OpenScript() { - switch (scriptToLoad) { + CFileMgr::ChangeDir("\\"); + switch (ScriptToLoad) { case 0: return CFileMgr::OpenFile("data\\main.scm", "rb"); case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb"); case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb"); @@ -523,11 +527,11 @@ void CTheScripts::Init() #ifdef USE_DEBUG_SCRIPT_LOADER // glfwGetKey doesn't work because of CGame::Initialise is blocking CPad::UpdatePads(); - if(CPad::GetPad(0)->GetChar('G')) scriptToLoad = 0; - if(CPad::GetPad(0)->GetChar('R')) scriptToLoad = 1; - if(CPad::GetPad(0)->GetChar('D')) scriptToLoad = 2; + if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0; + if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1; + if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2; - int mainf = open_script(); + int mainf = OpenScript(); #else CFileMgr::SetDir("data"); int mainf = CFileMgr::OpenFile("main.scm", "rb"); @@ -663,25 +667,25 @@ void CTheScripts::Process() #ifdef MISSION_REPLAY static uint32 TimeToWaitTill; switch (AllowMissionReplay) { - case 2: - AllowMissionReplay = 3; + case MISSION_RETRY_STAGE_START_PROCESSING: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500); break; - case 3: + case MISSION_RETRY_STAGE_WAIT_FOR_DELAY: if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) - AllowMissionReplay = 4; + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU; break; - case 4: - AllowMissionReplay = 5; + case MISSION_RETRY_STAGE_WAIT_FOR_MENU: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER; RetryMission(0, 0); break; - case 6: - AllowMissionReplay = 7; + case MISSION_RETRY_STAGE_START_RESTARTING: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; break; - case 7: + case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART: if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { - AllowMissionReplay = 0; + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; return; } break; @@ -1298,11 +1302,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; #if 0 // makeing autosave is pointless and is a bit buggy if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted) - SaveGameForPause(1); + SaveGameForPause(SAVE_TYPE_QUICKSAVE); #endif oldTargetX = oldTargetY = 0.0f; - if (AllowMissionReplay == 1) - AllowMissionReplay = 2; + if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE) + AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING; // I am fairly sure they forgot to set return value here } #endif @@ -2310,7 +2314,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); #ifdef MISSION_REPLAY if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay()) - AllowMissionReplay = 1; + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; #endif m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); @@ -2973,7 +2977,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) bool CRunningScript::CanAllowMissionReplay() { - if (AllowMissionReplay) + if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) return false; if (CStats::LastMissionPassedName[0] == '\0') return false; @@ -2995,14 +2999,14 @@ uint32 AddExtraDeathDelay() void RetryMission(int type, int unk) { - if (type == 0) { + if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) { doingMissionRetry = true; FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; FrontEndMenuManager.RequestFrontEndStartUp(); } - else if (type == 2) { + else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) { doingMissionRetry = false; - AllowMissionReplay = 6; + AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING; CTheScripts::MissionCleanUp.Process(); } } -- cgit v1.2.3