From 37f0bbc05e87a2a7c0858c6da4a6d51c485fdf64 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 14 Oct 2019 00:33:18 +0300 Subject: PathFind fix and some Peds --- src/control/PathFind.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/control/PathFind.cpp') diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index e9276dde..af4754b9 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -9,6 +9,8 @@ CPathFind &ThePaths = *(CPathFind*)0x8F6754; +WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); } + enum { NodeTypeExtern = 1, @@ -1197,9 +1199,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); float nodeDist = 1000000000.0f; for(i = 0; i < 12; i++){ - if(obj->m_nodeIndices[i] < 0) + if(obj->m_nodeIndices[type][i] < 0) break; - float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).Magnitude2D(); + float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).MagnitudeSqr(); if(dist < nodeDist){ nodeDist = dist; node = &m_pathNodes[obj->m_nodeIndices[type][i]]; @@ -1207,12 +1209,12 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } - CVector2D vCurDir(Cos(curDir*PI/4.0f), Sin(curDir*PI/4.0f)); + CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); *nextNode = 0; float bestDot = -999999.0f; for(i = 0; i < node->numLinks; i++){ int next = m_connections[node->firstLink+i]; - if(node->bDisabled || m_pathNodes[next].bDisabled) + if(!node->bDisabled && m_pathNodes[next].bDisabled) continue; CVector pedCoors = coors; pedCoors.z += 1.0f; @@ -1221,9 +1223,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false)) continue; CVector2D nodeDir = m_pathNodes[next].pos - node->pos; - nodeDir /= nodeDir.Magnitude(); + nodeDir.Normalise(); float dot = DotProduct2D(nodeDir, vCurDir); - if(dot > bestDot){ + if(dot >= bestDot){ *nextNode = &m_pathNodes[next]; bestDot = dot; -- cgit v1.2.3