From 786e101acff29e07503a4d3c294b613d4a2714b3 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 12:11:50 +0300 Subject: Use bool8 in audio code --- src/control/Garages.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/control/Garages.cpp') diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index d6e36875..792d3bda 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -160,7 +160,7 @@ void CGarages::Init(void) aCarsInSafeHouse3[i].Init(); hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (hGarages >= 0) - DMAudio.SetEntityStatus(hGarages, true); + DMAudio.SetEntityStatus(hGarages, TRUE); AddOne( CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1), CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2), -- cgit v1.2.3