From 194ddc5f40835476673655bd3895f2b7fe7fee0c Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sat, 28 Mar 2020 23:55:23 +0300 Subject: CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names --- src/control/Garages.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/control/Garages.cpp') diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 5ac15377..7a28bdc8 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -30,10 +30,14 @@ uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } +WRAPPER void CGarages::Shutdown(void) { EAXJMP(0x421E10); } + WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); } +WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight(void) { EAXJMP(0x4283D0); } + bool CGarages::IsModelIndexADoor(uint32 id) { -- cgit v1.2.3