From ec1d14971c9bb1d751c0256093483d621dd719b8 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 27 May 2020 00:25:12 +0300 Subject: mission replay --- src/control/GameLogic.cpp | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) (limited to 'src/control/GameLogic.cpp') diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index abb5c5f3..ae26dd05 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -83,12 +83,20 @@ CGameLogic::Update() } break; case WBSTATE_WASTED: +#ifdef MISSION_REPLAY + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) { +#else if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { +#endif TheCamera.SetFadeColour(200, 200, 200); TheCamera.Fade(2.0f, FADE_OUT); } +#ifdef MISSION_REPLAY + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) { +#else if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { +#endif pPlayerInfo.m_WBState = WBSTATE_PLAYING; if (pPlayerInfo.m_bGetOutOfHospitalFree) { pPlayerInfo.m_bGetOutOfHospitalFree = false; @@ -131,11 +139,19 @@ CGameLogic::Update() } break; case WBSTATE_BUSTED: +#ifdef MISSION_REPLAY + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) { +#else if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { +#endif TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(2.0f, FADE_OUT); } +#ifdef MISSION_REPLAY + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) { +#else if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { +#endif pPlayerInfo.m_WBState = WBSTATE_PLAYING; int takeMoney; @@ -203,11 +219,19 @@ CGameLogic::Update() } break; case WBSTATE_FAILED_CRITICAL_MISSION: - if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) { +#ifdef MISSION_REPLAY + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) { +#else + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { +#endif TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(2.0f, FADE_OUT); } +#ifdef MISSION_REPLAY + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) { +#else if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { +#endif pPlayerInfo.m_WBState = WBSTATE_PLAYING; if (pPlayerInfo.m_pPed->bInVehicle) { CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle; -- cgit v1.2.3