From 9bb8ebaa1011dc1dc70e3d5bf70c9a55c44b976c Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 14 Nov 2020 22:13:32 +0200 Subject: Make collision code placement more like original (+ small fixes) # Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h --- src/collision/Collision.h | 68 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 src/collision/Collision.h (limited to 'src/collision/Collision.h') diff --git a/src/collision/Collision.h b/src/collision/Collision.h new file mode 100644 index 00000000..57f5f86e --- /dev/null +++ b/src/collision/Collision.h @@ -0,0 +1,68 @@ +#pragma once + +#include "ColModel.h" +#include "Game.h" // for eLevelName +#ifdef VU_COLLISION +#include "VuVector.h" +#endif + +struct CStoredCollPoly +{ +#ifdef VU_COLLISION + CVuVector verts[3]; +#else + CVector verts[3]; +#endif + bool valid; +}; + +// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32. +#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE) +#define MAX_COLLISION_POINTS 64 +#else +#define MAX_COLLISION_POINTS 32 +#endif + +class CCollision +{ +public: + static eLevelName ms_collisionInMemory; + static CLinkList ms_colModelCache; + + static void Init(void); + static void Shutdown(void); + static void Update(void); + static void LoadCollisionWhenINeedIt(bool changeLevel); + static void SortOutCollisionAfterLoad(void); + static void LoadCollisionScreen(eLevelName level); + static void DrawColModel(const CMatrix &mat, const CColModel &colModel); + static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id); + + static void CalculateTrianglePlanes(CColModel *model); + static void RemoveTrianglePlanes(CColModel *model); + + // all these return true if there's a collision + static bool TestSphereSphere(const CSphere &s1, const CSphere &s2); + static bool TestSphereBox(const CSphere &sph, const CBox &box); + static bool TestLineBox(const CColLine &line, const CBox &box); + static bool TestVerticalLineBox(const CColLine &line, const CBox &box); + static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); + static bool TestLineSphere(const CColLine &line, const CColSphere &sph); + static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); + static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough); + + static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq); + static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq); + static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist); + static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly); + static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly = nil); + static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist); + static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); + static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough); + static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly); + static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); + static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly); + + static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point); + static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest); +}; -- cgit v1.2.3