From f8297df9c5a7d65d5658d1a8d85d391fbb15b95a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 28 Jun 2021 03:59:07 +0300 Subject: Redo ReadSaveBuf + common.h cleanup --- src/audio/AudioScriptObject.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/audio') diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index 48c78c88..ac4bebcb 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -3,6 +3,7 @@ #include "AudioScriptObject.h" #include "Pools.h" #include "DMAudio.h" +#include "SaveBuf.h" cAudioScriptObject::cAudioScriptObject() { @@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size) CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE); - int32 pool_size = ReadSaveBuf(buf); + int32 pool_size; + ReadSaveBuf(&pool_size, buf); for (int32 i = 0; i < pool_size; i++) { - int handle = ReadSaveBuf(buf); + int32 handle; + ReadSaveBuf(&handle, buf); cAudioScriptObject *p = new(handle) cAudioScriptObject; assert(p != nil); - *p = ReadSaveBuf(buf); + ReadSaveBuf(p, buf); p->AudioEntity = DMAudio.CreateLoopingScriptObject(p); } -- cgit v1.2.3