From 7a79b74778b883f21ed202fa15143217f5c2422e Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 27 May 2020 03:33:27 +0300 Subject: Restore original logic --- src/audio/AudioLogic.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/audio') diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 56e602fd..ab135877 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -8552,12 +8552,12 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = { {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, - {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}}; + {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}, {nil, 0}}; int32 FindMissionAudioSfx(const char *name) { - for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { + for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) { if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; } -- cgit v1.2.3 From 3a5a12288755a90cf274b04c591e4ba38bf8f1c7 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 27 May 2020 20:48:47 +0300 Subject: Fix city sound playing on restarting a new game --- src/audio/MusicManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/audio') diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 8e8e9c24..b8d6dc03 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void) CVehicle *veh = FindPlayerVehicle(); if (veh != nil){ if (UsesPoliceRadio(veh)) { - if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) + if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0)) return POLICE_RADIO; return m_nRadioInCar; } else return veh->m_nRadioStation; } } - if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) + if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0)) return RADIO_OFF; return m_nRadioInCar; } -- cgit v1.2.3