From 7bacf3b6f48aa5c46079c8019963f47a1e7cf9ab Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 29 Jul 2021 01:52:49 +0300 Subject: Reverse unused audio functions --- src/audio/DMAudio.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'src/audio/DMAudio.cpp') diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index ad8a12d9..f5b08c71 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -63,9 +63,9 @@ cDMAudio::DestroyAllGameCreatedEntities(void) } void -cDMAudio::SetMonoMode(bool8 mono) +cDMAudio::SetOutputMode(bool8 surround) { - AudioManager.SetMonoMode(mono); + return AudioManager.SetOutputMode(surround); } void @@ -321,6 +321,12 @@ cDMAudio::PlayLoadedMissionAudio(uint8 slot) AudioManager.PlayLoadedMissionAudio(slot); } +bool8 +cDMAudio::IsMissionAudioSamplePlaying(uint8 slot) +{ + return AudioManager.IsMissionAudioSamplePlaying(slot); +} + bool8 cDMAudio::IsMissionAudioSampleFinished(uint8 slot) { @@ -333,6 +339,12 @@ cDMAudio::ClearMissionAudio(uint8 slot) AudioManager.ClearMissionAudio(slot); } +const char * +cDMAudio::GetMissionAudioLoadedLabel(uint8 slot) +{ + return AudioManager.GetMissionAudioLoadedLabel(slot); +} + uint8 cDMAudio::GetRadioInCar(void) { -- cgit v1.2.3