From 58ec4b21577c7948d51ca62c056300a6140e3290 Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Fri, 27 Mar 2020 16:45:40 +0100 Subject: ProcessVehicleEngine and ProcessActiveQueues Also some smaller fixes, thx erorcun for help. --- src/audio/AudioManager.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/audio/AudioManager.h') diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 70281237..0be1e38a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -489,7 +489,7 @@ public: void PreloadMissionAudio(const char *name); /// ok void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds - void ProcessActiveQueues(); // todo + void ProcessActiveQueues(); /// ok bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok bool ProcessBoatEngine(cVehicleParams *params); /// ok @@ -544,7 +544,7 @@ public: bool ProcessTrainNoise(cVehicleParams *params); /// ok void ProcessVehicle(CVehicle *vehicle); /// ok bool ProcessVehicleDoors(cVehicleParams *params); /// ok - bool ProcessVehicleEngine(cVehicleParams *params); // todo + void ProcessVehicleEngine(cVehicleParams *params); /// ok void ProcessVehicleHorn(cVehicleParams *params); /// ok void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok -- cgit v1.2.3