From 1fa0116f5f856b4dbe68bb289443e28ae4012543 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 13:08:26 +0300 Subject: Use bool8 in audio code --- src/audio/AudioManager.h | 114 +++++++++++++++++++++++------------------------ 1 file changed, 57 insertions(+), 57 deletions(-) (limited to 'src/audio/AudioManager.h') diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index f59c56b1..c6169ed3 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -13,7 +13,7 @@ public: int32 m_nCounter; int32 m_nSampleIndex; uint8 m_nBankIndex; - bool m_bIs2D; + bool8 m_bIs2D; int32 m_nReleasingVolumeModificator; uint32 m_nFrequency; uint8 m_nVolume; @@ -24,16 +24,16 @@ public: uint8 m_nEmittingVolume; float m_fSpeedMultiplier; float m_fSoundIntensity; - bool m_bReleasingSoundFlag; + bool8 m_bReleasingSoundFlag; CVector m_vecPos; - bool m_bReverbFlag; + bool8 m_bReverbFlag; uint8 m_nLoopsRemaining; - bool m_bRequireReflection; // Used for oneshots + bool8 m_bRequireReflection; // Used for oneshots uint8 m_nOffset; uint8 field_4C; int32 m_nReleasingVolumeDivider; - bool m_bIsProcessed; - bool m_bLoopEnded; + bool8 m_bIsProcessed; + bool8 m_bLoopEnded; int32 m_nCalculatedVolume; int8 m_nVolumeChange; }; @@ -48,7 +48,7 @@ class tAudioEntity public: eAudioType m_nType; void *m_pEntity; - bool m_bIsUsed; + bool8 m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; @@ -78,7 +78,7 @@ public: uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; #ifdef GTA_PC - bool m_bDelay; + bool8 m_bDelay; uint32 m_nDelayTimer; #endif @@ -110,14 +110,14 @@ class cMissionAudio { public: CVector m_vecPos[MISSION_AUDIO_SLOTS]; - bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; + bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; int32 m_nSampleIndex[MISSION_AUDIO_SLOTS]; uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS]; uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS]; - bool m_bIsPlaying[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS]; int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS]; - bool m_bIsPlayed[MISSION_AUDIO_SLOTS]; - bool m_bIsMobile[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS]; + bool8 m_bIsMobile[MISSION_AUDIO_SLOTS]; }; VALIDATE_SIZE(cMissionAudio, 0x38); @@ -141,7 +141,7 @@ class CPed; class cPedParams { public: - bool m_bDistanceCalculated; + bool8 m_bDistanceCalculated; float m_fDistance; CPed *m_pPed; @@ -157,7 +157,7 @@ class cVehicleParams { public: int32 m_VehicleType; - bool m_bDistanceCalculated; + bool8 m_bDistanceCalculated; float m_fDistance; CVehicle *m_pVehicle; cTransmission *m_pTransmission; @@ -193,15 +193,15 @@ enum { class cAudioManager { public: - bool m_bIsInitialised; + bool8 m_bIsInitialised; uint8 m_bReverb; // unused - bool m_bFifthFrameFlag; + bool8 m_bFifthFrameFlag; uint8 m_nActiveSamples; uint8 field_4; // unused - bool m_bDynamicAcousticModelingStatus; + bool8 m_bDynamicAcousticModelingStatus; int8 field_6; float m_fSpeedOfSound; - bool m_bTimerJustReset; + bool8 m_bTimerJustReset; int32 m_nTimer; tSound m_sQueueSample; uint8 m_nActiveSampleQueue; @@ -217,11 +217,11 @@ public: cAudioScriptObjectManager m_sAudioScriptObjectManager; // miami - uint8 m_bIsPlayerShutUp; + bool8 m_bIsPlayerShutUp; uint8 m_nPlayerMood; uint32 m_nPlayerMoodTimer; uint8 field_rest[4]; - bool m_bGenericSfx; + bool8 m_bGenericSfx; cPedComments m_sPedComments; int32 m_nFireAudioEntity; @@ -253,19 +253,19 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } - bool ShouldDuckMissionAudio(uint8 slot) const; + bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } + bool8 ShouldDuckMissionAudio(uint8 slot) const; // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc) - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); // done void AddReflectionsToRequestedQueue(); // done void AddReleasingSounds(); // done void AddSampleToRequestedQueue(); // done void AgeCrimes(); // done (inlined in vc) - void CalculateDistance(bool &condition, float dist); // done - bool CheckForAnAudioFileOnCD() const; // done + void CalculateDistance(bool8 &condition, float dist); // done + bool8 CheckForAnAudioFileOnCD() const; // done void ClearActiveSamples(); // done void ClearMissionAudio(uint8 slot); // done (inlined in vc) void ClearRequestedQueue(); // done (inlined in vc) @@ -382,7 +382,7 @@ public: void GenerateIntegerRandomNumberTable(); // done char *Get3DProviderName(uint8 id) const; // done - uint8 GetCDAudioDriveLetter() const; // done + char GetCDAudioDriveLetter() const; // done int8 GetCurrent3DProviderIndex() const; // done int8 AutoDetect3DProviders() const; // done float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used @@ -399,17 +399,17 @@ public: float velocityChange); // done float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done - bool HasAirBrakes(int32 model) const; // done + bool8 HasAirBrakes(int32 model) const; // done void Initialise(); // done void InitialisePoliceRadio(); // done void InitialisePoliceRadioZones(); // done void InterrogateAudioEntities(); // done (inlined) - bool IsAudioInitialised() const; // done - bool IsMissionAudioSampleFinished(uint8 slot); // done - bool IsMP3RadioChannelAvailable() const; // done + bool8 IsAudioInitialised() const; // done + bool8 IsMissionAudioSampleFinished(uint8 slot); // done + bool8 IsMP3RadioChannelAvailable() const; // done - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done + bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done void PlayLoadedMissionAudio(uint8 slot); // done void PlayOneShot(int32 index, uint16 sound, float vol); // done @@ -423,20 +423,20 @@ public: void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds void ProcessActiveQueues(); // done - bool ProcessAirBrakes(cVehicleParams& params); // done - bool ProcessBoatEngine(cVehicleParams& params); - bool ProcessBoatMovingOverWater(cVehicleParams& params); //done + bool8 ProcessAirBrakes(cVehicleParams& params); // done + bool8 ProcessBoatEngine(cVehicleParams& params); + bool8 ProcessBoatMovingOverWater(cVehicleParams& params); //done #ifdef GTA_BRIDGE void ProcessBridge(); // done(bcs not exists in VC) void ProcessBridgeMotor(); // done(bcs not exists in VC) void ProcessBridgeOneShots(); // done(bcs not exists in VC) void ProcessBridgeWarning(); // done(bcs not exists in VC) #endif - bool ProcessCarBombTick(cVehicleParams& params); // done + bool8 ProcessCarBombTick(cVehicleParams& params); // done void ProcessCarHeli(cVehicleParams& params); // done void ProcessCesna(cVehicleParams& params); // done //void ProcessCrane(); // done(bcs not exists in VC) - bool ProcessEngineDamage(cVehicleParams& params); // done + bool8 ProcessEngineDamage(cVehicleParams& params); // done void ProcessEntity(int32 sound); // done void ProcessExplosions(int32 explosion); // done void ProcessFireHydrant(); // done @@ -465,25 +465,25 @@ public: void ProcessProjectiles(); // done void ProcessRainOnVehicle(cVehicleParams& params); // done void ProcessReverb() const; // done - bool ProcessReverseGear(cVehicleParams& params); // done + bool8 ProcessReverseGear(cVehicleParams& params); // done void ProcessScriptObject(int32 id); // done void ProcessSpecial(); // done #ifdef GTA_TRAIN bool ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC) #endif void ProcessVehicle(CVehicle *vehicle); // done - bool ProcessVehicleDoors(cVehicleParams ¶ms); // done + bool8 ProcessVehicleDoors(cVehicleParams ¶ms); // done void ProcessVehicleEngine(cVehicleParams ¶ms); // done void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done - bool ProcessVehicleHorn(cVehicleParams ¶ms); // done + bool8 ProcessVehicleHorn(cVehicleParams ¶ms); // done void ProcessVehicleOneShots(cVehicleParams ¶ms); // done - bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done - bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done - bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done - bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done + bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done + bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done + bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done + bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); // done void ProcessWaterCannon(int32); // done void ProcessWeather(int32 id); // done - bool ProcessWetRoadNoise(cVehicleParams& params); // done + bool8 ProcessWetRoadNoise(cVehicleParams& params); // done void ProcessEscalators(); // done void ProcessExtraSounds(); // done @@ -502,26 +502,26 @@ public: void ServicePoliceRadioChannel(uint8 wantedLevel); // done void ServiceSoundEffects(); // done int8 SetCurrent3DProvider(uint8 which); // done - void SetDynamicAcousticModelingStatus(uint8 status); // done + void SetDynamicAcousticModelingStatus(bool8 status); // done void SetEffectsFadeVol(uint8 volume) const; // done void SetEffectsMasterVolume(uint8 volume) const; // done void SetMP3BoostVolume(uint8 volume) const; // done - void SetEntityStatus(int32 id, uint8 status); // done + void SetEntityStatus(int32 id, bool8 status); // done uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized - void SetMonoMode(uint8 mono); // done + void SetMonoMode(bool8 mono); // done void SetMusicFadeVol(uint8 volume) const; // done void SetMusicMasterVolume(uint8 volume) const; // done void SetSpeakerConfig(int32 conf) const; // done void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done void SetUpOneShotCollisionSound(const cAudioCollision &col); // done - bool SetupCrimeReport(); // done - bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done - bool SetupJumboFlySound(uint8 emittingVol); // done - bool SetupJumboRumbleSound(uint8 emittingVol); // done - bool SetupJumboTaxiSound(uint8 vol); // done - bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done + bool8 SetupCrimeReport(); // done + bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); // done + bool8 SetupJumboFlySound(uint8 emittingVol); // done + bool8 SetupJumboRumbleSound(uint8 emittingVol); // done + bool8 SetupJumboTaxiSound(uint8 vol); // done + bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done void SetupPedComments(cPedParams ¶ms, uint16 sound); // done void SetupSuspectLastSeenReport(); @@ -530,12 +530,12 @@ public: void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done void UpdateReflections(); // done - bool UsesReverseWarning(int32 model) const; // done - bool UsesSiren(cVehicleParams ¶ms) const; // done - bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done + bool8 UsesReverseWarning(int32 model) const; // done + bool8 UsesSiren(cVehicleParams ¶ms) const; // done + bool8 UsesSirenSwitching(cVehicleParams ¶ms) const; // done CVehicle *FindVehicleOfPlayer(); // done - void SetPedTalkingStatus(CPed *ped, uint8 status); // done + void SetPedTalkingStatus(CPed *ped, bool8 status); // done void SetPlayersMood(uint8 mood, uint32 time); // done float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); } -- cgit v1.2.3